Hello everyone! I've only recently picked up Traveller, and have been suitably impressed at its rather svelte rules set. I've pretty much got the hang of how everything works, with the exception of skill chains.
I get that the idea is to take a difficult roll and make it simpler by performing tasks that lower the eventual DM. To make this plain, let's take a hypothetical example. The crew of the Starkiller are approaching a planet, but automated orbital satellites fire upon it. They destroy the satellites, but not before sustaining major damage to the ship. They're now careening towards the planet, and if they aren't able to pull up in time, they'll crash and turn into a spectacular fireball.
Let's also assume the crew wants to avoid this nasty fate, but due to the damage to the ship and the velocity it was travelling at, they're currently at a -6 to the roll. This is, of course, impossible unless they've got a bunch of modifiers, so let's say their pilot has two ranks in Pilot and an appropriate Trait DM of one (lowering the DM to a mere -3).
This is where things get fuzzy. Now, to deal with the -3, other crewmembers can perform other related actions that will lower the eventual DM, based upon the test they make. A few questions arise.
1. I assume the GM is the final arbiter for what constitutes a useful skill in this situation, and what does not. For example, rushing down to the M-drive to scratch-fix the engines would be an appropriate task, while trying to use Athletics to "get out and push" would not.
2. Does the task that the secondary (or tertiary for that matter) crewman undertake have the same DM? Or is it a lower DM? Or is it also up to the GM to assign an appropriate DM to the task they're attempting?
3. Once they make their test, they reference the Effect total chart, and give the next test in the chain the appropriate DM. Am I correct here?
Anything else I'm missing?
I get that the idea is to take a difficult roll and make it simpler by performing tasks that lower the eventual DM. To make this plain, let's take a hypothetical example. The crew of the Starkiller are approaching a planet, but automated orbital satellites fire upon it. They destroy the satellites, but not before sustaining major damage to the ship. They're now careening towards the planet, and if they aren't able to pull up in time, they'll crash and turn into a spectacular fireball.
Let's also assume the crew wants to avoid this nasty fate, but due to the damage to the ship and the velocity it was travelling at, they're currently at a -6 to the roll. This is, of course, impossible unless they've got a bunch of modifiers, so let's say their pilot has two ranks in Pilot and an appropriate Trait DM of one (lowering the DM to a mere -3).
This is where things get fuzzy. Now, to deal with the -3, other crewmembers can perform other related actions that will lower the eventual DM, based upon the test they make. A few questions arise.
1. I assume the GM is the final arbiter for what constitutes a useful skill in this situation, and what does not. For example, rushing down to the M-drive to scratch-fix the engines would be an appropriate task, while trying to use Athletics to "get out and push" would not.
2. Does the task that the secondary (or tertiary for that matter) crewman undertake have the same DM? Or is it a lower DM? Or is it also up to the GM to assign an appropriate DM to the task they're attempting?
3. Once they make their test, they reference the Effect total chart, and give the next test in the chain the appropriate DM. Am I correct here?
Anything else I'm missing?