I don't really have an issue with destroyers being almost unhittable. The issue is with how a fleet can be constructed entirely of them and still be 'legal'.
It doesn't take much to work out the ideal fleet for the two scenarios that are used for the tourneys... both need ships sunk to get victory points, if a ship is hard to hit, it's hard to sink...
I don't think anyone is going to beat 15 Japanese destroyers with their long lance torpedoes. Even if the torpedoes don't kill you then the constant barrage of secondaries will.
You only need to turn beam on to fire your torpedo, after that you can swish about and stay on a six to hit, even within ten inches.
I think the game works fine as long as sensible fleets are selected.
Si
It doesn't take much to work out the ideal fleet for the two scenarios that are used for the tourneys... both need ships sunk to get victory points, if a ship is hard to hit, it's hard to sink...
I don't think anyone is going to beat 15 Japanese destroyers with their long lance torpedoes. Even if the torpedoes don't kill you then the constant barrage of secondaries will.
You only need to turn beam on to fire your torpedo, after that you can swish about and stay on a six to hit, even within ten inches.
I think the game works fine as long as sensible fleets are selected.
Si