Mikko Leho said:windmark728 said:I simply categorize the skills into one-handed and two-handed weapon types (Blunt, Bladed, etc.) and it seems to work fine.
Fantasy Craft RPG uses similar approach and there are some quirks that annoy me. For example there are four weapons: great sword, great axe, great warhammer and quaterstaff. By categorizing weapons by their damage type, the sword and axe are grouped together (both do slashing damage) as are warhammer and quaterstaff (both bludgeoning [warhammer might do piercing depending on your definitions but let's not get there now]). However you are more likely to be profient in using both warhammer and axe because they operate somewhat alike and while there are differences they are not as great as between warhammer and quarterstaff. IMHO weapon skills should be categorized how they are used instead of what damage they cause. I know this opens another set of difficulties but I have never been satisfied with RPG weapons classified by their damage type.
I'd say most polearms are more alike than the great sword. But apart from that I don't see why using a great hammer is closer to using a long axe than to a quarterstaff.