Sutek
Mongoose
My only issue with the extra attacks based on weapon class and BAB is that it's crossing the line into charact skill (BAB) and that already increases. BAB is a measure of ability to hit, not quickness, and weapon class already effects how the weapon can be used (two-handed, two weapons, finessed, etc.). Those factors already adjust part of the attack round, and they work just fine.
I think I like the lowered initiative, personally. This simulates impared reaction time, but it's something that can be over come by feats ot abilitiy increas and it really only applies to big weapons, so it can be avoided by weapon selection.
Wepon speed should be based soley on the weapon. It should have absolutely nothing to do with the character using it, other than to speed him up or slow him down. Since Conan is already a fast and furious combat, I see slowing it down as the better option.
Furthermore, regularly recalculating "weapon speed" off a changing BAB score seems more complicatred than saying "two handed weapons are -2". I just dont'think that's complicated at all.
I think I like the lowered initiative, personally. This simulates impared reaction time, but it's something that can be over come by feats ot abilitiy increas and it really only applies to big weapons, so it can be avoided by weapon selection.
Wepon speed should be based soley on the weapon. It should have absolutely nothing to do with the character using it, other than to speed him up or slow him down. Since Conan is already a fast and furious combat, I see slowing it down as the better option.
Furthermore, regularly recalculating "weapon speed" off a changing BAB score seems more complicatred than saying "two handed weapons are -2". I just dont'think that's complicated at all.