phantomdoodler
Mongoose
This is an idea yoinked from Warhammer 3rd ed. essentially, all distances can be broken down into range increments:
Close range: a few paces away from a target - characters can easily talk to each other at this range. You can easily cover this distance and still attack a foe in one round.
Medium Range: This is several dozen paces away from a target. This is typically the distance across a small clearing or cave - characters may raise their voices to communicate.
Long Range: This covers a greater distance, and is reserved for long bows and crossbows. This is typically the distance across a large clearing or field, and requires shouting to communicate with someone at this range from you.
Extreme Range: This range is reserved for for siege weapons and other extreme range weapons - communication is not possible from this distance
All weapons are categorized as what range they work accurately. Firing beyond these distance is possible, but not effective. You can move to anywhere within close distance of you in one round, and still perform an action. To move up to medium range requires a round spent moving, and doing nothing else. It requires 2 rounds to move from medium to long, and 3 rounds to move from long range to extreme range.
You suffer -2 CS when firing, for each range greater than close range.
Weapon Ranges:
Close Range: Shuriken, thrown weapon, Bor Pistol, net
Medium range: Bor Musket, Bow, sling
Long Range: Longbows, Bor Long Rifle, crossbows
Extreme Range: Cannon, bombard, catapult
For example, Bright fox has a bow, and his target, a charging Gourgaz, is currently at long range. Bright Fox waits until he reaches medium range, and fires at -2 CS, while the Gourgaz reaches close range. He can fire again before his foe reaches him, although he may decide to use that action to draw a sword so he is armed. Had he been armed with a longbow, Bright Fox could have fired another couple of shots at -4 CS, as his foe charged from long to medium range.
Close range: a few paces away from a target - characters can easily talk to each other at this range. You can easily cover this distance and still attack a foe in one round.
Medium Range: This is several dozen paces away from a target. This is typically the distance across a small clearing or cave - characters may raise their voices to communicate.
Long Range: This covers a greater distance, and is reserved for long bows and crossbows. This is typically the distance across a large clearing or field, and requires shouting to communicate with someone at this range from you.
Extreme Range: This range is reserved for for siege weapons and other extreme range weapons - communication is not possible from this distance
All weapons are categorized as what range they work accurately. Firing beyond these distance is possible, but not effective. You can move to anywhere within close distance of you in one round, and still perform an action. To move up to medium range requires a round spent moving, and doing nothing else. It requires 2 rounds to move from medium to long, and 3 rounds to move from long range to extreme range.
You suffer -2 CS when firing, for each range greater than close range.
Weapon Ranges:
Close Range: Shuriken, thrown weapon, Bor Pistol, net
Medium range: Bor Musket, Bow, sling
Long Range: Longbows, Bor Long Rifle, crossbows
Extreme Range: Cannon, bombard, catapult
For example, Bright fox has a bow, and his target, a charging Gourgaz, is currently at long range. Bright Fox waits until he reaches medium range, and fires at -2 CS, while the Gourgaz reaches close range. He can fire again before his foe reaches him, although he may decide to use that action to draw a sword so he is armed. Had he been armed with a longbow, Bright Fox could have fired another couple of shots at -4 CS, as his foe charged from long to medium range.