ccrossley4
Mongoose
Hey fellow Wraiths!
I have to say that I absolutely LOVE the ideas behind Wraith Recon. I have all three books and I can't wait for the next releases!
There is ONE issue that I have with the game though, but it's really more of a 4th Edition engine issue. I'm curious how you fellow gamers are handling this issue or if you are just playing the game as is?
The Issue:
How do you handle "silent kills/sniper shots" without making every opposing character a minion?
Usually in a special forces movie/book you have a sniper able to shoot a guard before he can shout, or a point man sneaks up on a sentry and does the same.
Without making every guard/sentry a minion, you can't really accomplish this in D&D without a LOT of luck...and sometimes not even then. It's pretty much impossible to one-shot kill a non-minion and yet, when done properly, this is EXACTLY the kind of flavor/scenario that Wraith Recon calls for.
I had an idea, but I want to hear as many other views as you all can give me.
My idea:
The sniper/sneaky agent can make a Steath check (or series of Stealth checks) vs. the guard's/sentry's Perception to move into position for a silent kill. If the Steath check(s) succeed, then the guard/sentry is treated as a Minion for hit point purposes. If the Stealth check(s) fail, then the guard/sentry is alert and has full access to its hitpoints for the encounter.
I think this helps to make Stealth VERY important to a Wraith Recon game.
What do you all think?
How have you been handling this situation in your games?
Thanks,
Chris
I have to say that I absolutely LOVE the ideas behind Wraith Recon. I have all three books and I can't wait for the next releases!
There is ONE issue that I have with the game though, but it's really more of a 4th Edition engine issue. I'm curious how you fellow gamers are handling this issue or if you are just playing the game as is?
The Issue:
How do you handle "silent kills/sniper shots" without making every opposing character a minion?
Usually in a special forces movie/book you have a sniper able to shoot a guard before he can shout, or a point man sneaks up on a sentry and does the same.
Without making every guard/sentry a minion, you can't really accomplish this in D&D without a LOT of luck...and sometimes not even then. It's pretty much impossible to one-shot kill a non-minion and yet, when done properly, this is EXACTLY the kind of flavor/scenario that Wraith Recon calls for.
I had an idea, but I want to hear as many other views as you all can give me.
My idea:
The sniper/sneaky agent can make a Steath check (or series of Stealth checks) vs. the guard's/sentry's Perception to move into position for a silent kill. If the Steath check(s) succeed, then the guard/sentry is treated as a Minion for hit point purposes. If the Stealth check(s) fail, then the guard/sentry is alert and has full access to its hitpoints for the encounter.
I think this helps to make Stealth VERY important to a Wraith Recon game.
What do you all think?
How have you been handling this situation in your games?
Thanks,
Chris