Agreed, it does add a TL penalty, so that only higher techs can use it, but since the Average TL in the Imperium is 12, that shouldn't be too hard. Agreed, some setting stuff would have to get rewritten.
No idea if it is reasonable or not. Advanced Stealth can give you a -6 to being detected by an Electronics(sensors) roll. Likely this would mean you can't be autodetected either. Combine Stealth Jump and Advanced Stealth and it gets nasty quick. The Difficulty for autodetect seems to be 8. That is too high for my liking. I would prefer autodetect happened at a Difficulty of 2, then add 6 for every range increment, 8 for 2 parsecs, 14 for 3 parsecs, etc. The Difficulty number should also use the size modifier for larger ships but multiply the ship's tonnage by the jump number to get the effective tonnage for the modifier.