Should there be a Drakh shadowtech hybrid ship?

Should there be a Drakh shadowtech hybrid ship?

  • Yes

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  • No

    Votes: 0 0.0%

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Seeing (Shadow)Urobach shadow lancer made me think they should have at least one, perhaps being driven to build it after their encounters with the ISA Victory class destroyer

They have used a discarded shadowcloud, shadow tech control pods in centauri ships and I think the virus dropped on earth was shadowtech.

What else have they had/gained access to since the shadows left?

Why not have them develop at least one ship?
 
The current Drakh ships do incorporate shadow tech, it is that they don't make organic hulled ships, though according to the campaign refits, the ships can get 1d6 repair. In theory, the Drakh maybe choosing not to make shadow crabs.
 
Went no for the reason they are already Shadow hybrid ships.
What would like to see is more types of shadow ships like the ones (Shadow)Urobach is doing but have them in the books.
 
I think it's a good idea. Someone made Drakh ships for B5Wars that incorporated some Shadow tech (The battleship had a molecular slicer and phased pulse cannons, etc) as a kind of step above putting Drakh tech onto the Omega...
 
Calistan said:
The current Drakh ships do incorporate shadow tech, it is that they don't make organic hulled ships, though according to the campaign refits, the ships can get 1d6 repair. In theory, the Drakh maybe choosing not to make shadow crabs.

Who says their ships aint organic in nature? They LOOK organic, just because something doesnt have self repair doesnt mean its not organic in nature. If you shoot a whale with a bazooka its not gonna heal in a hurry ;)
 
Sorry but no. It didn't happen in the show, and there must be a reason for that. The Shadows incorporated their tech into other races ships such as the Shadow Omega, so why not the Drakh? Maybe they regarded their servants ships as unworthy? Maybe the Drakh ships already do have Shadow tech on board but just doesn't show on the outside?
 
Actually, they are organic:...

"Drakh ships rely on bio-technology though they are not the true living ships of the Shadows and Vorlons. ... Howver, the hull and fitting of the ship would be unmistakably organic in nature."

They just don't normally use self-repair, that's all. And, there's a valid playbalance reason --- an all Raider fleet that would be able to hide, regenerate, and come back again with all the Dodge and GEG would be pretty hideous. Just think of what the Drakh can even field, given three (extremely lucky) refit rolls :

Vile Light Raider -- Somehow, it's still Skirmish
Hull 4, Speed 13, 2/90 Turns
Damage 19/3, Crew 17/3
Dodge 4+, Flight Computer, GEG 2, Self-Repair 1D6
2 AD of Range 8 Light Neutron Cannon (AP, Beam, Precise, AF).

I don't know if you can actually kill this. Decrew it, sure --- but kill it off in a campaign? Highly unlikely. I'd have to roll a 2 (GEG), a 3 (Self-Repair), and a (Extra Hull) to get this ship, but remember I'd get to reroll 5's, 7's, 11's and 12's. Thank God you can't upgrade your Dodge.
 
I agree with most of the sentiments above, as drakh player, it would be nice for a couple of new ships, but allegedly we get them in armageddon. Drakh technology, whether you accept ot or not, does incorporate shadow tech, it's just not visible. i doubt, from their humble beginings, the drakh would have bio hulls if they hadn't become minions of the Shadows, they have beams that few can match, they developed an energy grid that no-one else has, and all this despite being a race who's planet got destroyed years ago. Just because weapons names don't match, and the ships aren't black and spikey doesn't mean there is no correlation. Different races interpret things differently and use them differently too.
conversely, you may ask yourself, why did the Shadows not use drakh keepers? stick one of them on Sheridan and Delen, and the grinning captain wouldn't be shouting at them to get the hell out of his galaxy. I suspect it was a matter of Style ;-), that, or the keeper on sheridan would fall asleep from all his long speeches!
 
The Shadows wouldn't have given the Drakh their best toys any more than the Vorlons handed out anything but the most basic elements of their high-end technology; adaptive armour that took a long time to adapt to any use other than a standard white star and some jump engine improvements.

BUT....given that they've left, there's no reason that the Drakh wouldn't go a-looting before packing up. And we know they salvaged some of the Shadow's hidden arsenals in order to obtain the nano-virus and the planet killer.

I imagine they would have more luck refitting shadowtech to their ships than the EA would...they do have a higher technology base to start with.


Shadowtech raiders would be truly gross if left small, but I can imagine it would be more likely to pop up on a larger vessel. If you want to give the Drakh an Armageddon-priority ship, a cruiser or mothership with Shadow armour and weapon systems seems a good suggestion.

hm...


Shadowtech Drakh Cruiser

Only deployed on the Council's most vital missions, the Shadowtech-enhanced cruisers are as yet few in number; developed by retrofitting armour, drive technologies and weapons from their former master's hidden arsenals onto Drakh ships. These vessels are the most powerful ships the Drakh hace access to, but are - for the moment - irreplacable, so they are not lightly committed to battle, and despite their fighting power, are invariably fielded with a substantial escort.

Drakh - Armageddon Priority
Shadowtech Cruiser
ISD 2268+

Speed 9
Hull 6
Turns 2/45
Damage 60/10
Crew 38/7
Troops 3
Craft -
Traits: Advanced Jump Point, Flight Computer, GEG 3, Self Repairing 2d6, Command +1

Weapons:

Molecular Slicer Beam - 30", 6 AD, F, B, P, SAP, TD
Phasing Pulse Cannon - 8", 6 AD, F, AF, SAP, DD
Phasing Pulse Cannon - 8", 6 AD, P, AF, SAP, DD
Phasing Pulse Cannon - 8", 6 AD, S, AF, SAP, DD

Uses the 'Hyperspace Mastery' special rule when making hyperspace jumps.
 
The Shadows wouldn't have given the Drakh their best toys any more than the Vorlons handed out anything but the most basic elements of their high-end technology; adaptive armour that took a long time to adapt to any use other than a standard white star and some jump engine improvements.

BUT....given that they've left, there's no reason that the Drakh wouldn't go a-looting before packing up. And we know they salvaged some of the Shadow's hidden arsenals in order to obtain the nano-virus and the planet killer.

I imagine they would have more luck refitting shadowtech to their ships than the EA would...they do have a higher technology base to start with.


Shadowtech raiders would be truly gross if left small, but I can imagine it would be more likely to pop up on a larger vessel. If you want to give the Drakh an Armageddon-priority ship, a cruiser or mothership with Shadow armour and weapon systems seems a good suggestion.

hm...


Shadowtech Drakh Cruiser

Only deployed on the Council's most vital missions, the Shadowtech-enhanced cruisers are as yet few in number; developed by retrofitting armour, drive technologies and weapons from their former master's hidden arsenals onto Drakh ships. These vessels are the most powerful ships the Drakh hace access to, but are - for the moment - irreplacable, so they are not lightly committed to battle, and despite their fighting power, are invariably fielded with a substantial escort.

Drakh - Armageddon Priority
Shadowtech Cruiser
ISD 2268+

Speed 9
Hull 6
Turns 2/45
Damage 60/10
Crew 38/7
Troops 3
Craft -
Traits: Advanced Jump Point, Flight Computer, GEG 3, Self Repairing 2d6, Command +1

Weapons:

Molecular Slicer Beam - 30", 6 AD, F, B, P, SAP, TD
Phasing Pulse Cannon - 8", 6 AD, F, AF, SAP, DD
Phasing Pulse Cannon - 8", 6 AD, P, AF, SAP, DD
Phasing Pulse Cannon - 8", 6 AD, S, AF, SAP, DD

Uses the 'Hyperspace Mastery' special rule when making hyperspace jumps.
 
Burger said:
Sorry but no. It didn't happen in the show, and there must be a reason for that. The Shadows incorporated their tech into other races ships such as the Shadow Omega, so why not the Drakh? Maybe they regarded their servants ships as unworthy? Maybe the Drakh ships already do have Shadow tech on board but just doesn't show on the outside?

From what I remember from the show the shadows didn’t give their tech to the ea, it was stolen or gained without the shadows knowledge. (I have not read the books yet so I am only going on by the show)

The first shadow vessel found was partially excavated and then turned over to the shadows, but the second ship was not. The psi cops/Clark black ops tried to activate it themselves in a research facility on Ganymede to learn more of its secrets.

I don’t think the shadows would have given such a tactical advantage as the secrets of their ships, weapons and armour to the ea no matter what potential the saw in us humans

And my main thought was for the Drakh to have developed such a ship post the exodus of the first ones or even post the attack on earth, not whilst still being shadow servants

And there is quite a bit in ACTA which was not in the show :wink:
 
but there is only so far you can go, before everyone ends up with shadow and or vorlon technology, It's bad enough that thegame already has the "lesser races" able to face the mibari on an almost equal footing as it is!
 
Its worth noting that the Victory does NOT have Vorlon Adaptive armour, the only non vorlon ship to ever have that remains the whitestars (its another one of the reasons I never liked the idea of the WS gunship and carrier, the ISA werent able to reproduce the tech (at least not to the same level) after the vorlons buggered off).

The victory does NOT have adaptive armour, it simply uses that rule as the closes thing we have in ACTA to represent the energy abosorbing crystal refractive hull armour or whatever it was they said on the show :P

(Personally I think GEG would be a better match for this but Im not writting the game...)
 
I thought that they didn't have the time to grow the organic skin onto the victory was the reason why it didn't have the organic hull and that it might get one in the future.
 
Locutus9956 said:
(Personally I think GEG would be a better match for this but Im not writting the game...)
They said it absorbs 80% of the energy of damage done against it. Since it's percentage based, adaptive armour fits better.
 
cool, new trait: crystal refractive armour - lowers damage done by 80% rounding down :) so have to cause 10 damage in a hit to cause 2 points.
well alot of people want stuff from the show ;)
 
Yeah, and reduce the Victory to 30 damage points and 35 crew to balance it...

Oh and allow it to do planetary bombardments like in "The Long Road"
 
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