Gauss Rifle: The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic field along the length of the barrel which accelerates a 4 mm, 4 gram needle bullet to velocities of 1500 meters per second. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a hollow point, giving the round both high stopping power and a good armor piercing capability. Flight along the barrel is nearly frictionless, with spin stabilization imparted through magnetic bias.
A 40 round magazine is attached behind the pistol grip, and each pull of the trigger fires one, four, or ten rounds. The firing setting may be changed at the end of each combat round.
Standard equipment on the gauss rifle includes a battlefield sight similar to that used on the ACR, a RAM grenade adapter, gyrostabilization, and a sling. Reloading by replacement of an empty magazine or RAM grenade takes one combat round, during which the player is considered to be evading. Power is provided by a disposable power pack included in each magazine.
Length, exclusive of grenade: 750 mm. Weight, unloaded: 3500 grams (loaded magazines weigh 400 grams). Base price: CR 1500 (40 round magazine and battery pack: CR 30). Tech level: 12. Extreme range: 1260 meters.
[Gauss Rifle: The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic field along the length of the barrel which accelerates a 4 mm, 4 gram needle bullet to velocities of 1500 meters per second. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a hollow point, giving the round both high stopping power and a good armor piercing capability. Flight along the barrel is nearly frictionless, with spin stabilization imparted through magnetic bias.
A 40 round magazine is attached behind the pistol grip, and each pull of the trigger fires one, four, or ten rounds. The firing setting may be changed at the end of each combat round.
Standard equipment on the gauss rifle includes a battlefield sight similar to that used on the ACR, a RAM grenade adapter, gyrostabilization, and a sling. Reloading by replacement of an empty magazine or RAM grenade takes one combat round, during which the player is considered to be evading. Power is provided by a disposable power pack included in each magazine.
Length, exclusive of grenade: 750 mm. Weight, unloaded: 3500 grams (loaded magazines weigh 400 grams). Base price: CR 1500 (40 round magazine and battery pack: CR 30). Tech level: 12. Extreme range: 1260 meters.]