So my concept is to have both a 10k dton and a 100k dton freighter as standard. Jump 2, designed to go from one billion+ pop world to another, with stops at all million+ pop worlds in between that have at least class B starports.
The idea is to maximize their cargo hold space. However, because of the small stops, we can assume that some stops are only unloading say 500 tons. 500 tons at 5 minutes per ton, is still 40 hours. Thats more than a day, call it 3 days if they load the same amount.
If i have to unload another 500 tons (loaded from the previous small world) first in order to get at the 500 tons i actually want, and then load it back afterwards, thats now 6 days.
So ideally i want a system that allows moving that freshly loaded 500 tons around before i get to the next world.
@phavoc:
While i agree with you, my point is that any free space for a rotary system requires tonnage. I want to minimize that tonnage. Therefore, i dont want the fastest rotary system possible, since the faster it is, the more tonnage it will require. I want to design it to be as slow as possible, while still moving the cargo in the 7 days of jump space.
For instance, if my 10k design had 500 spare dtons, then after leaving the first small world, the crew could just shift the newly loaded 500 dtons into the spare space, then move the 500 dtons designated for the next world to the front, then move the 500 dtons in the spare space into the newly freed up space.
Obviously thats not a well designed rotary system, im using it for example purposes.
However, it would only take the crew 3 days to do that. So i can make the space smaller (say only 250 dtons of free space), requiring more trips moving cargo around (doubling the amount of time needed to jenga everything into the correct position, so 6 days), but jump space is 7 days anyway, so i havent lost any practical effeciency, and ive saved 250 dtons of cargo space.
Thats what i mean - i want to design the system to require the crew to work the entire time theyre in jump space, in order to save as much cargo space as possible, so that whenever they arrive at a world, its already ready for 'unload the front, then fill 'er up'.
Re: 1 minute per ton industrial hangars: that still wouldnt be fast enough for 100k dton freighters if you have to move things out of the way before you can unload the actual cargo for a given world. Even if theres only 1000 tons of stuff in the way, thats still 30 hours just moving things that dont belong on that world.