Ship explosions

dmcgee1

Mongoose
Can fighters (or any other ship that has Dodge, either as a trait or by way of Dust Cloud or other means) Dodge the potential damage from a ship exploding within 4" of it?
 
Nothing in the rules states that the explosion denies dodge, so yes, any ship with the dodge trait has the chance to get away from explosion hits.
 
any ship with the dodge trait has the chance to get away from explosion hits

I would argue that. I imagine an explosion is a spherical shock wave. Dance all you want your gonna get hit. I tend to treat it similar to E-Mines.
 
Capt_Cosmo said:
any ship with the dodge trait has the chance to get away from explosion hits

I would argue that. I imagine an explosion is a spherical shock wave. Dance all you want your gonna get hit. I tend to treat it similar to E-Mines.

There are no shockwaves in space. :)

Heat from the blast and flying debris are all there is. So yeah. . . I would say dodge applies.
 
Soulmage said:
Capt_Cosmo said:
any ship with the dodge trait has the chance to get away from explosion hits

I would argue that. I imagine an explosion is a spherical shock wave. Dance all you want your gonna get hit. I tend to treat it similar to E-Mines.

There are no shockwaves in space. :)

Heat from the blast and flying debris are all there is. So yeah. . . I would say dodge applies.

Space is not a complete vacuum - there are molecules with which to form a shockwave. Therefor, there are shockwaves (measurable ones, too), but the force of said wave is seriously diminished by the mass, no matter the energy.
 
[/quote]I would argue that. I imagine an explosion is a spherical shock wave. Dance all you want your gonna get hit. I tend to treat it similar to E-Mines.

There are no shockwaves in space. :)

Heat from the blast and flying debris are all there is. So yeah. . . I would say dodge applies.[/quote]

In every sci-fi seriesafter a large explosion the lead ship in question always has to out run the shock-wave. And to be specific to B5, when Sheridan commands the first of the Whitestars to destroy the Centauri blockade mines around a Drazi world holding a small Ranger training facility they escape from the Shadow ship by performing the 'Bone head manouvre' on a jumpgate and the Whitestar is nearly destroyed by the shockwave. Besides a shockwave isn't scientifically just air, in terms of an explosion it is also raw energy and masses of fragments both large and small travelling at variable speeds; depending on the explosion.

In theory it would be the same as an E-mine, just with large chunks of metal with the words 'made on Minbar' printed neatly on one heavily chared side.
 
Irrelevant of how you want to try and justify it, the rules are the rules, exploding ships do not negate dodge, they never have and unless 2nd ed state that exploding ships negate dodges they still dont. Basically anything you dont get to dodge is explicitly stated in the rules (though it might be nice if it said in the 'dodge' section 'except for.....' to make it clearer)
 
the rules don't say I can't drive a steamroller across the table and flatten my enemies models either... but I don't ;-)
 
Dodge is paid for with the ship.
Dodge also shows that a ship is more agile than others.
Whist that explosion has a chance of destroying that whitestar, he may be able to ride the shock wave a little, hence the dodge roll. If a slow and lumbering ship tried it, they would have to rely on their hull and their superstructure to hold off the worst of the damage.

Not the greatest argument, I know, it's almost entierly PSB.

And I have got to say that a 'Cat Attack' is evn more fun than a chainsaw, but it's a little random too.
 
Actually I never thought that Energy mine made sense either, it is just that the B5 captains, living ships, and admirals never thought of spreading out their ships. Though, I think that fighters in base contact with the ship should not get a dodge.

Also, why not granulate the explosion. There should be a difference between an engine explosion and a magazine explosion.
 
Calistan said:
Also, why not granulate the explosion. There should be a difference between an engine explosion and a magazine explosion.

Because this adds to the complexity of the game and therefore the time required to play it.

I do think that it's a good idea though, as ACtA is played through very quickly.

Try it and let me know how you get on with it.
 
It might be better to base it on a starting damage level of each ship, thereby the bigger the ship the bigger the explosion. Which kind of makes sense as the bigger the ship the bigger the power plant and the larger the capacity for munitions.
 
I just don't understand how an explosion from a little tiny mine can't be avoided and an explosion from a HUGE honkin' ship can be. They both are pretty much the same thing.

To me at least (and this is how we've house ruled it for our group) both events are basically the same, and should have dodge treated the same for both.
 
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