Pavlov Grenadier
Mongoose
Hi all! When a ship explodes and you make the "attacks" against everyone within 4", are these attacks just like standard weapons? Roll x dice, 4s hit, 6's ignore shields, etc.?
Thanks!
Thanks!
Captain Jonah said:Remember to make those killing blows from 5" away.
d:
scoutdad said:Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
McKinstry said:Captain Jonah said:Remember to make those killing blows from 5" away.
d:
On Sunday, our resident Kzinti was very careful in applying the coup de grace to a D6 a mere 2" off his bow. No 4 drone death crush there, just a careful disruptor blast.
McKinstry said:scoutdad said:Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
Shades of BFG and driving an injured Chaos Slaughter deep into the center of an Imperial fleet while waving a 'kill me' sign. 8)
McKinstry said:scoutdad said:Our crafty Orion Pirate player flew a badly damaged BR deep into an asteroid field Saturday.
With no shields remaining nad 1 point above the crippled threshold, his movement ended in the midst of 3 DWs.
Needless to say, he failed his CQC and took enough damageto explode immediately.
Cheesy, for sure. But he did manage to damage 3 DWs and a CW with the explosion.
Shades of BFG and driving an injured Chaos Slaughter deep into the center of an Imperial fleet while waving a 'kill me' sign. 8)
gord314 said:both explosions are the same size, half starting hull max 20.
dalek4890l said:gord314 said:both explosions are the same size, half starting hull max 20.
I don't think I made it clear what I was asking: does the ship explode at the end of the next movement phase (the first, less serious explosion) or immediately (the second type of explosion)? The chart just says 'Ship Explodes' but there are two ways it can explode. I'm assuming it is the first type where everyone detects the dilitium chamber instability and runs like hell!
scoutdad said:No ramming allowed in the Star Fleet Universe.
Space is big... ships are small...
Structural integrity fields prevent ram damage...
warp bubbles slide across each other without impact damage...
Whatever hand wavium you choose to follow, you still can't ram another ship.
Arch Lector Petrovski said:scoutdad said:No ramming allowed in the Star Fleet Universe.
e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.
Captain Jonah said:Arch Lector Petrovski said:scoutdad said:No ramming allowed in the Star Fleet Universe.
e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.
That is post TOS and therefore an evil time when people did things like that. Here in the civilised time of The Original Series all is fluffy Tribbles and rainbows and no one is nasty enough to Ram someone :lol: :wink:
Pass me some more plasma roasted Tribbles, its time for mid morning coffee and a snack :twisted:
Arch Lector Petrovski said:scoutdad said:No ramming allowed in the Star Fleet Universe.
Space is big... ships are small...
Structural integrity fields prevent ram damage...
warp bubbles slide across each other without impact damage...
Whatever hand wavium you choose to follow, you still can't ram another ship.
Also my Star Trek fan brain is running through a number of occasions in the many series when ships rammed others quite successfully: e.g. the Jem'Hadar raider that slammed into a Galaxy-class starship obliterating it.