Ship Design Philosophy

Spaceships: UltraLite Fighters

Q. What you could do for the Rockette basic trainer is bundle together four standard torpedo rockets, totaling two hundred sixty sevenish kilogrammes of propulsive machinery, creating thirteen and a third thrust tonnes

R. Putting aside how a technological level seven rocket motor can achieve acceleration factor ten.

S. Assuming the torpedoes are using reactionary rocket technology.

T. In theory, this should make acquisition of propulsion drives quite easy for the Rockette basic trainer.

U. Though acceleration is now two and two thirds gee, which is actually enough.
 
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Spaceships: UltraLite Fighters

V. The only way to have an internal torpedo magazine would be installing a one tonne Combination Missile/Torpedo Launcher.

W. At best, you could have three torpedoes.

X. In addition, it would cost two megabux.

Y. Firmpointed torpedo grapple only costs a hundred kilobux, takes up no volume, and has a capacity of two torpedoes with possible simultaneous launch.

Z. Gives off Swordfish vibes.


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Starwarships: Star Trek: Inside the Sovereign Class Starship

The Starship Enterprise E was a Sovereign-class vessel that was launched from Earth's San Francisco Yards in the year 2372

The decision was taken to christen Enterprise E following the destruction of her predecessor, Enterprise D in 2371.

She played a major role in saving Earth from the Borg invasion of 2373, and six years later also saved the Federation from the Romulans.

The ship ended in 2379 and underwent a major refit that saw Captain Picard taking on a new generation of officers as many of her senior staff moved on to other positions. following the loss of the Galaxy-class Enterprise NCC-1701-D in 2371,

Starfleet opted to make the next Enterprise a Sovereign-class ship and gave the name to a vessel that was already nearing completion.




1. I think the problem with a distributed computer core would be ease of hacking.

2. In addition to holographic controls, you could have holographic screens.

3. Speaking of which, we could try to construct holodecks.
 
Starwarships: Star Trek: Inside the Nova Class (Deck 1-8)

The Nova-class was a Federation starship designed for short-term planetary research missions. It was placed in service starting in the late 24th century.

At the time of its inception, it was being modeled as the next evolution of the explorer design of the Galaxy class. In 2370, some Nova-class starships were constructed in the Sol system

The final design of the Nova-class initially started out as a pathfinder for the proposed Defiant-class fast torpedo ship.

However, with the looming threat of the Borg, Starfleet Command radically altered the concept of the Defiant class, rendering the pathfinder design unsuitable.

Though Nova class vessels were considered science vessels, the ship carried many assortments of weaponry, allowing the vessel to handle many threats on its own.




1. Clearing space debris:

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2. One hundred ten percent docking space would be clearly fitting a specific hull volume and configuration, but can accept a different configuration at about fifty percent less tonnage.
 
Spaceships: UltraLite Fighters

1. If you externalize the weapon loadout, you're not allowed to substitute it (in addition).

2. You can use the volume for other ship components.

3. In this case, you could drill a hole in a planetoid core, and save ninety five kilobux.

4. Of course, without a manoeuvre drive, atmospheric reenty is probably a bad idea.

5. Since a planetoid has gravity plates installed by default, it's one hundred eighty seven and a half kilobux that is saved.

6. Or you could view the artificial gravity as a freebie.

7. 242'500 - 2'500 - 112'500 - 15'000 + 20'000 + 10'000 = 142'500

8. That's the basic cost.

9. The firmpointed torpedo grapple is a hundred kilobux, plus the cost of two torpedoes.
 
Inspiration: 1899 | Official Trailer | Netflix

On their journey across the vast and treacherous Atlantic Ocean, the passengers of the Kerberos encounter the biggest mystery of their lives. Welcome to 1899, a deeply immersive new series from the creators of Dark.

Full of hope for a better future, passengers aboard a ship to the New World sail into a nightmare when they find a second vessel adrift on the open sea.




1. First episode, I thought it was a rehash of Event Horizon.

2. Then Lost, with a steampunk aesthetic.

3. Initially, seemed an interesting set up for a paranoid starship adventure.

4. And of course, then there's the twist in the end.
 
Spaceships: UltraLite Fighters

A. Once you do install a manoeuvre drive, technological level nine onwards, you could use the ultralite (or any other spacecraft) as a substitute for anti gravitated vehicles.

B. The firmpointed torpedo grapple can serve as a ground based mobile missile launcher.

C. The torpedoes have the range to reach anywhere on a planet.

D. The most obvious use would be to strap on two bombardment torpedoes, as hypersonic ballistic missiles; precision as long as the target is static.

E. Or, as part of a planetary defence network against spacecraft.

F. Or against vehicles, whether ground, sea or air, though likely a missile would be enough.


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Spaceships: UltraLite Fighters

G. Since the firmpointed torpedo grapple torpedoes (and grapple) take up no volume, using budget variants with increased size would be inconsequential.

H. At twenty five percent discount, standard torpedoes would be four hundred kilogrammes instead of a third of a tonne.

I. And cost thirty seven and a half kilobux each.

J. Presumably, as part of the overall weapons system, the firmpointed grapple costs seventy five kilobux.

K. It's possible that a non enlarged torpedo could be fired from these firmpoints, but that isn't clear.
 
Spaceships: UltraLite Fighters

L. Since it's more or less on the ground, and in an atmosphere, reloading should be a lot more practical.

M. Since they're not within containers, would need to reload the grapple manually.

N. Well, mechanically, with a crane, on a second vehicle carrying the reloads.

O. Would be part of a battery, with likely separate sensor and command vehicles.

P. With enough bandwidth, you probably could make hand off continent wide.
 
Spaceships: Engineering and Gravitational Motor Range

1. Terra diameter 12,742 kilometers.

2. Orbital Range: This manoeuvre drive only functions when the ship is within Short range (up to 1,250 kilometres) of a planetary body.

3. Or, one hundred ten percent of planetary diameter.

4. How high can an air/raft reach?

5. One hundred and one percent would reach an altitude of one hundred twenty seven kilometres.

6. Limited Range: This manoeuvre drive only functions within the 100-diameter limit ...

7. Assuming that the manoeuvre drive is a default monokilodiameter range.

8. An advantage (one) could be a range of ten thousand diameters.

9. Orbital range could be ten diameters.
 
Spaceships: Engineering and Gravitational Motor Range

Mean radius6371.0 km (3958.8 mi)[9]
Equatorial radius6378.137 km (3963.191 mi)[10][11]
Polar radius6356.752 km (3949.903 mi)[12]

At exactly one diameter, you could have the gravitationally powered vehicle zipping between the dips.

One assumes if you accumulate enough velocity, you can hop over mountain ranges.
 
Spaceships: Why You Should Use Architecture as Inspiration for Sci-Fi Ship Design

Spacedock delves into architecture as an inspiration for sci-fi spacecraft design.




1. Dispersed structure, if no one is shooting at you, and you have aerospace connectors.

2. Brutalism, concrete as hull material; reinforced, if armoured.
 
Spaceships: Armaments, Bays and Carronades

1. Since they're not mentioned in High Guard two point five, I'll have a go at it.

2. Essentially, a carronade is the equivalent of a firmpointed weapon system, but larger.

3. You have the same effect and damage as the original, but at half the cost, volume, and power draw.

4. Of course, doesn't apply to missile and torpedo weapon systems.

5. It's unlikely that anyone will apply this to small bays, as detecting twenty five tonne bays is going to give the game away.

6. So it most likely be medium bay carronades installed in small bays.

7. Large bays would be relocated into customized two hundred fifty tonne bays.

8. Range is tricky, but close becomes adjacent, short becomes close, medium becomes close, long becomes short, very long and distant becomes medium.

9. The point of a carronade is to be a nasty surprise at close quarters, with the benefit of a lighter, cheaper weapon system.
 
Spaceships: Armaments, Orbital Strike Missile Bays, and Unguided Missiles

1. They carry and fire the same number of missiles as other missile bays but cannot use ordinary missiles, instead using unguided kinetic missiles that cost Cr150000 for 12, have Thrust 6 and inflict 3D damage per missile.

2. Sounds like a toned down variant of the bombardment missile.

3. Though I would think that unguided makes them rockets.

4. Which would remove the smart trait, presumably.

5. Likely smaller, as well, since presumably they have a smaller fuel tank (sixty thrust hours), smaller warhead (no guidance and less explosives).

6. Twelve and a half kilobux per missile.

7. Multiple Launch Rocket System.

8. Kinetic?

9. Maybe no explosives and no guidance.
 
Spaceships: Armaments, Orbital Strike Missile Bays, and Unguided Missiles

A. The default for ordnance is that it's usually calculated in tonne lots.

B. The presumption would be then that at twelve per tonne, these unguided rockets are the same size as standard spacecraft missiles.

C. At face value, the rocket motors and fuel tank would be the same as the ortillery missile.

D. Ballast would be the difference in volume, usually consisting of the warhead and guidance systems.

E. The difference in price is one hundred fifty kilobux per tonne, between the two, or basically half.

F. Which would imply that the one deadly dice warhead and guidance systems value added is twelve and a half megabux per missile.
 
Spaceships: Armaments, Orbital Strike Missile Bays, and Unguided Missiles

G. Twelve percent of a default missile is ten kilogrammes.

H. Cost for a ten kilogramme reactionary rocket is two kilobux.

I. Six thrust hours is between six to fifteen percent, five to twelve and a half kilogrammes for fuel tankage.

J. Presumably non gravitated hull, standard, 2'083.34 bux.

K. Fifteen to twenty and a half kilogrammes, 4'083.34 bux.
 
Spaceships: Armaments, Orbital Strike Missile Bays, and Unguided Missiles

L. Though going likely atmospheric, would indicate a streamlined hull.

M. That simplifies hull cost to two and a half kilobux.

N. Customization of the rocket motors would be two and one fifth kilobux with ten kilogramme tank, two and a half kilobux with seven and a half tank, and three kilobux with six kilogramme tank.

O. Budget would be one and a half kilobux with eighteen and three quarter percent tank, or fifteen and five eighths kilogrammes.

P. Though correspondingly that increase or decrease the actual volume of the missile needed to deliver a specific warhead.
 
Spaceships: Armaments, Orbital Strike Missile Bays, and Unguided Missiles

Q. At default, that leaves seventy three percent for the payload.

R. Or 60.8334 kilogrammes.

S. Or 0.851667 cubic metres.

T. You might be able to place a guided munition kit on it, even if it isn't free falling.

U. No additional weight, fifty percent cost premium, and smart trait.
 
Spaceships: Armaments, Orbital Strike Missile Bays, and Unguided Missiles

V. The launcher is technological level ten.

W. Going by spacecraft design sequence, the unguided rocket would default to technological level eight.

X. Range is medium, though if it's a brainless missile, it should be capable of one hour flight.

Y. Which going by the missile flight times table, should be enough for very long range, plus.

Z. Being a missile, will still get lost after half an hour.
 
Spaceships: Hulls and Pressure

1. A pressure hull consumes 25% of the vessel’s tonnage and costs 10 times the normal hull cost. It is considered to have intrinsic Armour +4.

2. And if we allocate twelve percent of volume to bonded superdense armour plating, we have factor nineteen armour?

3. What's the pressure depth limit of a nickel iron hollowed out planetoid?
 
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