Spaceships: Armaments, Bays and Carronades
1. Since they're not mentioned in High Guard two point five, I'll have a go at it.
2. Essentially, a carronade is the equivalent of a firmpointed weapon system, but larger.
3. You have the same effect and damage as the original, but at half the cost, volume, and power draw.
4. Of course, doesn't apply to missile and torpedo weapon systems.
5. It's unlikely that anyone will apply this to small bays, as detecting twenty five tonne bays is going to give the game away.
6. So it most likely be medium bay carronades installed in small bays.
7. Large bays would be relocated into customized two hundred fifty tonne bays.
8. Range is tricky, but close becomes adjacent, short becomes close, medium becomes close, long becomes short, very long and distant becomes medium.
9. The point of a carronade is to be a nasty surprise at close quarters, with the benefit of a lighter, cheaper weapon system.