Breakaway Hulls: A ship can be designed so it can operate as two or more independent vessels, breaking or splitting away from one another. Each section must have an appropriate bridge and power plant to operate it. Manoeuvre drive, jump drive, sensors, weapons, screens and so forth are all options that can (and, under normal circumstances, should) be included in each section. While the sections are together, drives, power plants and weapons can all be combined when calculating performance. This whole process consumes 2% of the combined hull tonnage for the extra bulkheads and connections needed, and costs MCr2 per ton consumed. Hull points of each section will be proportionate to the total Hull points of the ship.
1. I was looking for examples for what is a qualified bridge size for a given volume, not specifically a given hull.
2. As I recall as to how I designed it previously, one breakaway hull had to have a large enough bridge to control the totality.
3. It doesn't mention that bridges are combined when calculating performance.
4. I think that the Element family of cruisers does calculate in pods as part of the totality in bridge control.
5. In theory, breakaway hulls are even more intimate with each other, than a pod and the primary hull.
6. Hull points should be appropriate to the hull size of each individual breakaway hull.
7. Hardpoints don't matter, since it's rigidly one hundred tonnes per.
8. Firmpoints do, since they scale up and down from five to thirty four tonnes, thirty five to sixty nine tonnes, and seventy to ninety nine tonnes.
9. Which means that if you have twenty five tonne breakaway hulls and a one hundred tonne breakaway hull, the totality has twenty firmpoints and one hardpoint.