Bombers are something missing from most Traveller sources. Small craft are a bit of a love/hate relationship for me in general. hey really ad to a game when you have them. But they are neither starships or vehicles so you have to do some foot work to get them to work properly in a survivable way against starships, and keep them from being overpowered against vehicles and structures.Condottiere said:Spaceships: Torpedo- And Dive-Bomber Concept
While torpedo-bombers seem a rather quaint term for the torpedo boat, it suits the Solomani view of a more dynamic focus on smallcraft carriers playing a more decisive factor in naval battles.
The Solomani also introduce a new smallcraft subvariant they term dive-bombers. The primary difference between torpedo- and dive-bombers is the variant of ordnance they carry, and the range that they release it.
While I don't see any stated acceleration on torpedoes, but I'll presume it's ten gees, which will provide a clean release from the torpedo-bomber, at the range of it's choosing.
Ortillery torpedoes do have the same speed as multi-warhead missiles, which is eight gees. Since they have to be released within close or adjacent range, dive-bombers tend to have an approach speed as fast as possible, meaning that it would be somewhat higher than eight gees. That might create problems with a normal release, as the torpedo would be travelling slower than the dive-bomber, so the bomb release is angled slightly away from the direction of approach, thus the appearance of the ortillery torpedo falling into it's target, while the craft pulls away.
I've been working on a 100 Dton Jump bomber, which is tricky to pack any effective firepower into such a small starship. A single 5 ton bay, or barbette ( High guard rules) Make it a bit more effective than a triple turret....but it leave no room for defensive lasers and sand casters.
The primary advantage of small craft fighters and bombers is you can group them together into groups and mass tier firepower...( treat as a barrage)
I don't remember the exact rules off the top of my head but grouping small craft gives them a bit more sting for their size.
Of course once again you have to give up offensive firepower to mount defensive weapons...
However if you are going against ground targets you can use a sandcaster to attack with. It's pointless against starships with any sort of armor but it can do some significant damage to vehicles and ground troops.
- Nomal Sand: 1 pt damage vs starships ( 50pts versus vehicle, 8d6 vs personnel)
- Pebble Sand: 1d3 pt damage vs starships ( 50-150 pts versus vehicle, 8d6 vs personnel)