Ship Design Philosophy

Spaceships: Rafts

Presumably they'd only work near a significant gravitational focus. Certainly cheaper than a smallcraft, and it could have a convertible feature, that allows you feel the cosmic winds blowing on your face-plate.

Easy way to flit around a space station, internally or externally, or to a nearby spaceship; could float down planetside in an emergency.

Interplanetary taxi.

001701.7875.jpg
 
Space Stations: Cargo Barge Design

Tech level eight artificially gravitated unisectional space station standard unarmoured cylindrical hull, which will cost you twenty million schmuckers for a thousand tons.

For propulsion, a ten-ton factor one tech level eight geostationary grav drive (worth five million schmuckers), normally powered by a factor one eighteen point seven five ton power plant, but substituted by a factor twenty thirty-seven point five ton solar panel, worth three million seven hundred and fifty thousand schmuckers.

There's a two-ton command module costing two hundred thousand schmuckers, equiped with a factor one distributed tech level seven computer system (priced at five million schmuckers), and standard electronics package.

Half-ton ship's locker, half-ton refresher and the one-ton airlock (two hundred thousand schmuckers) are installed separate from the bridge, leaving about nine hundred and forty-four point five tons as cargo; plus a four ton stateroom at a half million schmuckers that would keep two people alive.
 
Space Stations: Solomani Battle Barge Design

Tech level eight artificially gravitated unisectional space station standard factor eight armoured titanium steel cylindrical hull, which will cost you twenty-four million schmuckers for a thousand tons.

For propulsion, a ten-ton factor one tech level eight geostationary grav drive (worth five million schmuckers), powered by a factor one eighteen point seven five ton power plant, worth forty-six million eight hundred and seventy-five thousand schmuckers.

There's a two-ton command module costing two hundred thousand schmuckers, equipped with a factor one distributed tech level seven computer system (priced at five million schmuckers), and standard electronics package.

Armament normally includes a tech level nine hundred ton torpedo bay with associated fire control, two tech level eight particle accelerator barbettes, three tech level six missile triple tech level nine turrets and four tech level nine beam laser triple tech level nine turrets, and allocation for an additional nine fire control consoles.

That leaves six hundred and twelve point one two five tons are distributed across fuel, cargo, smallcraft and personnel facilities.

Barge crew consists of pilot and engineer, plus gunners.

While the Solomani troop transports have the (deserved) reputation of being uncomfortably cramped, the extended deployment of a battle barge has made it desirable break that tradition, and deploy usually understrength company, though well equipped, onboard with complete training and recreational facilities, supported with two assault shuttles in two full hangars
 
Space Stations: Hull

For most commercial purposes, tech level eight artificially gravitated hull at twenty thousand schmuckers per tonne seems sufficient, plus unlike Adventure Class hulls, it scales to any size.

True, it's structurally weaker, and at tech level fourteen, subject to a thirty percent discount.
 
Space Stations: Armour

Armour material and tech level may be different from the primary shell. That's significant, because their cost and defensive factor is based as a percentage on the material used and the tech level of construction.

So armour is calculated from the base hull declared when fitted, rather than the hull actually used as the shell, maximum being tech level of the shipyard.
 
Space Stations: Launchable Lifeboat Design

Weight - twenty tonnes

Hull - tech level eight artificially gravitated unisectional space station standard unarmoured titanium steel cylindrical hull; four hundred thousand schmuckers.

Engineering - two hundred kilogramme factor one tech level eight geostationary grav drive, hundred thousand schmuckers; factor one three hundred and seventy five kilogramme power plant, nine hundred and thirty seven thousand five hundred schmuckers; one point zero three seven five million schmuckers.

Bridge - one-ton command module, one hundred thousand schmuckers, equipped with a factor one basic tech level seven computer system, thirty thousand schmuckers, and standard electronics package.

Extras - Half-tonne cramped airlock; still costs two hundred thousand schmuckers.

Cargo and fuel - 17.925 tonnes, allocated per taste.

Price - nominal 1.8025 MCr.
 
Space Stations: Jump Capable?

Superficially, no.

If the onboard power plant doesn't have the capability to overclock, you could switch it with one made for an equivalent performing starship. In capital terms, they're the same size and cost the same.

Then there's the requisite transition controls; that's easily solved by adding the appropriate bridge and inherent computer, even if the preferred option might be splitting the transition controls and computer, and directly installing them in the engine room, and leaving normal flight controls and (non-jump) stuff within the confines of the space station command module.
 
Spaceships: Terminology

I had several different reasons for terming a co-opted space station designed interplanetary freighter a barge. Primarily, because if you stuck with the design components, you'd never exceed one gee. The second reason was the hull was cheap, and very roomy, which kinda reminded of shallow draft barges that transported goods. Or garbage.

Then of course, there's the Space Marine aspect, since I also thought it made a reasonably cheap troop transport, that could deliver some form of ortillery to support an undersized company.

Whether it was a coincidence or not (or more just connecting the logical dots), I had the manoeuvre drive directly powered by a large solar panel array, spread out like a sail.

Of course, I'm a tad wary as to how far the solar panel rigging can withstand any substantial acceleration, the TIE fighter design was really an attempt to justify Lucas's engineering concept.

Having stripped the sails from the militarized version of the barge, and replaced it with a standard power plant, as well as leaving behind the references to forty kay, the battle barge could really be looked at as a Landing Ship, Tank, since it could very perform the same role, at very much the same equivalent speed.

LSTs are supposedly cheap and disposable, and that would qualify as well.

Whether or not I could install a jump drive on a space station, is a bit more questionable.
 
Spaceships: Escaping the Gravity Well

Ever wonder how those one gee thrust ships manage to stagger out of Earth, or something with even more gravitas?

The crew are at battle stations, and the Captain taps the helmsman on his shoulder and orders, "Maximum speed, Mr. Sulu," and at the expense of having only have his turrets and bays available for combat, and the spinal mount, the ship manages to find the power to push the ship another full gee.

Not that you'd usually need to fight your way out to orbit, unless the local Klingons didn't appreciate your gift of a tribble.
 
Spaceships: Armaments

One tactic I've been playing with is getting up close and personal, so that you actually get to broadside your opponent. I was thinking that Ortilllery Railguns could perform the role of carronades, being short ranged and incredibly unpleasant if they do hit.

If you do find the prospect of layering up the secondary bay batteries like they did during the Age of sail.

Should also make your opponent find it harder to turn his ship to bring his spinal mount in alignment with you.
 
Condottiere said:
Spaceships: Escaping the Gravity Well

Ever wonder how those one gee thrust ships manage to stagger out of Earth, or something with even more gravity?

Traditionally or more in the earliest edition 1g ships were limited to world size 7 or less, i.e. under 1g of local gravity. Later editions postulated over running the Maneuver Drive for lift out or more recently full ship contragravity to screen the ship from local gravity....
 
Manoeuvre drives are a bit vague for me in this iteration.

A hybrid arrangement seems probable, until I came across the issue of grav drive field effect, in which case, it interacts directly with the planet's gravity field, though not necessarily breaking free of it.

Coming across that command would sort of explain that capability. Chances are it does overclock the manoeuvre drive but diverts reserve power from the power plant (or just power).

I wonder if there is any brave soul that will overclock a jump drive?
 
Inspiration: Jupiter Ascending

jupiter-ascending.jpg


Ignore the story, just concentrate on the Forty Kay inspired interiors and the gorgeous space scenes.

https://www.youtube.com/watch?v=TLyk00gFPdQ
 
Inspiration: Starship Operators

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As with all things anime, it sounds better in Japanese, though starship operations seem a tad simplistic, and the crew too Mary Sueish. The antagonist warships seem more interesting in design, including one that attached itself to a asteroid and manufactured it's own ammunition for it's spinal railgun.

https://www.youtube.com/watch?v=QCOcSTZS3wY
 
Spaceships: Accessories

I really am not that keen on the vehicle design process, so I'll just sketch the outline of this concept.

Instead of the ubiquitous air/raft, let's have an inflatable dinghy. Should be much easier to store in the ship's locker, and presumably, require much less juice to power the grav module, since there's less mass to push along.

The material would have to be some form of kevlar, plus self-sealing and reinflatable latex. I'm not too sure how that would fare re-entering an atmosphere. Maybe heat resistant, as well. Perhaps separate air pockets.
 
Spaceships: Armaments and Placement

Unless there's some form of hull congestion, it should be quite possible to place all or most of the weapon systems on one facing not necessarily broadside heavy, though you could term it top heavy, making it resemble a more traditional wet navy surface ship.

Considering the relatively vast distance between ships in engagements, keeping the ship facing the opposing ships should be relatively simple.

Crossing the tee, in this case, would be the capability of bringing all your armament to bear.
 
Condottiere said:
Spaceships: Accessories

I really am not that keen on the vehicle design process, so I'll just sketch the outline of this concept.

Instead of the ubiquitous air/raft, let's have an inflatable dinghy. Should be much easier to store in the ship's locker, and presumably, require much less juice to power the grav module, since there's less mass to push along.

The material would have to be some form of kevlar, plus self-sealing and reinflatable latex. I'm not too sure how that would fare re-entering an atmosphere. Maybe heat resistant, as well. Perhaps separate air pockets.

I really like this idea! (Running off to the Vehicle Design sequence to see what I can whip up). Obviously not good for reentry, but for an explorer that only needs to get a few hundred meters above the terrain, it would be perfect.
 
Spaceships: Accessories

I chose inflatable, since I did term it a dinghy and thought that it should have bulk, if not mass.

However, as long as you anchor the grav module to it, you could take a aluminium or titanium tubular skeleton frame, and attach canvas, or more likely something more modern and tougher flexible cloth-like material.

Would that make it a kayak or canoe?
 
Inspiration: Homeworld Remastered

hwrm_01.jpg


Pretty much how I'd imagine that a Traveller space battle would look like.

https://www.youtube.com/watch?v=JH8ETGPXBO4

https://www.youtube.com/watch?v=qG3stLXpZ2w

https://www.youtube.com/watch?v=KRtqy0CGur4
 
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