Old School said:
Trying to take it down a notch, if you wanted to do this a bargain rate, you cut your shuttle expense in more than half by using three slower, less armored shuttles. Vehicle expense you can reduce drastically by switching from grav to ground vehicles, although this greatly reduces your fighting capabilities as well. You also lose the ability to operate in vacuum, asteroids, etc. Vehicle expense drops from MCr116 to call it MCr5. Keeping your combat armor kit the same at MCr14, your all in is now MCr108, or 1/3 the cost of a high tech grav vehicle fighting force. And you only need 700 dtons in your carrier, not 800.
Another way to take it down a notch on the shuttles is to get rid of the maneuver drives and install reaction drives with enough fuel to get to and from the planet's 100-diameter limit, which I would assume, would be about the maximum desired operational limit. So taking the worst-case scenario, a planet with size A has a maximum diameter of about 17,000km, making the 100-diameter limit about 1,700,000km. Using the Core Rulebook's estimated travel times, if you have a dropship that you want to get to and from the planet on one tank of gas, it will need about 6 hours of thrust. Reaction drives eat up a lot of space with their fuel requirements so it might be impractical to fit one into a 30-ton dropship, but it's worth the exercise.
The 30-ton limit on dropship size is to take advantage of the docking clamp classifications. Type I can attach to a ship of up to 30 tons. Moving up to the next size clamp quintuples the size and doubles the cost.
Annatar Giftbringer said:
Referee’s Briefing 4: mercenary forces actually has rules for VRF Gauss guns. 250 kg, compared to autocannons they have lower damage but vastly superior auto rating and AP. they can use special ammo.
Great find! I'd forgotten that little book had some weapons in it. Since it's blessed as canon, I'll just use that.
Okay, here's take 2 of the dropship:
You get the cargo up to 3.25 tons, enough to carry the much-needed extra gear, up to 6G of acceleration at a reduced cost: 4G M-drive + 2G R-drive. When you have to get the hell out of there, you can haul at 6G, or save the gas if you just want to "cruise" at 4G. Dorsal and ventral small mount gauss guns to "clear the LZ" of hostiles. Acceleration benches for 36 soldiers (if we go with a more generous acceptance of how much volume that provides). Line up the benches so the troops can rush out the doors and voila! Dropship! As for vehicles, those are going to have to get to the ground aboard another ship. Just too expensive to carry them and the troops on one spacecraft—OR, use the "fold-up" ability of the seats and cram a 9-ton APC in there and bring it down on a separate trip.
As I compare the above with just a straight maneuver drive, the cost difference is negligible, maybe about Cr500,000. Probably go with just a 6G maneuver drive and maybe a retractable wall between the cargo and the fold-up bench region to enable the ship to carry an APC of up to 15 tons. So many choices!