Condottiere said:Travelller missiles have standard sizes, so unless there's a tech level handwavium, the warhead tends to get shrunk to make place for it.
At the velocities Traveller missiles reach, a warhead is mostly superfluous anyway. The kinetic energy alone would be enough to ruin the enemy ships day.
As another option, you could keep the warhead the same size and reduce the missiles endurance. Slower acceleration and/or fewer rounds of fuel. The multiwarhead missile, for example, deals increased damage at the expense of lower Thrust.
Fit a missile with a gravitometer, program it with the characteristic 'signature' of the targets' drive and launch. Should be able to home in through chaff, flares, pretty much anything. Modern day torpedo-launching mine systems can do something similar with submarines (although they use sonar and specific cavitation noises).
Could be simulated with the Accurate upgrade in High Guard. The +1 DM to hit would negate the -1 DM from chaff.