Solomani666
Mongoose
Plantier Shields - An Alternative to Black Globes
by Ken Pick
Do you remember when CT
Was only Books 1, 2, and 3
And a homespun setting that you wrote?
-- Doug & Kirsten Berry, "The Traveller Saga" (filksong)
In the early (pre-High Guard) days of Traveller ship design, the two widespread universe paradigms were Star Trek & Star Wars - both of which included forcefield "shields" as the basic defense in ship-to-ship combat. Since hull armor rules and Black Globe artifact forcefields were not introduced until High Guard, a lot of GMs tried to homebrew shields as part of their house rules.
This is a composite of those homespun forcefield/shield rules, called the "Plantier Shield" after the "Plantier Theory" of French UFO lore . For basic CT, it provides a basic defensive system for ships; for post-High Guard Traveller, it provides an alternative to the official Black Globe (Langston Field) forcefields. Possibly different major races use different types of shield generators...
Plantier Shield generator (characteristics tentative; adjust to fit campaign flavor):
Tech Level: 12+
Size: 40 tons @ TL12, 30 @ TL13, 20 @ TL14,
10 @ TL15, 5 @ TL16+
Cost: MCr 50 @ TL12, 45 @ TL13, 40 @ TL14,
35 @ TL15, 30 @ TL16+
Plantier Shields require a reactionless field-effect maneuver drive (such as gravs or "thruster plates"). The shield generator is an add-on that diverts the drive field strength for protection instead of thrust; trading off maneuver Gs for shield factors on a one-for-one-basis.
Example: A Type T "patrol cruiser" has a 4-G maneuver drive. With a Plantier Shield generator installed, the M-drive can move the ship at 4-G without any shields, at 3-G with Shield-1, 2-G with Shield-2, 1-G with Shield-3, or no maneuvering with Shield-4.
This "one-for-one" tradeoff of maneuver Gs for shield factors is simpler than the calculations needed when using a Black Globe, but tends towards "cavalry charge" tactics in starship combat, where an attacking ship/fleet builds up its speed vectors in the approach and switches to all-shields as it comes within effective range.
From 2300 A.D.
SCREENS
The military protective screen consists of thousands of reflective
foil strips held in a dense protective sphere around the hull by an
electromagnetic field generator. These strips serve to reflect and
dissipate a significant fraction of the energy directed at them.
The strips are not perfectly reflective, however and absorbing
even a small portion of the energy in a laser or particle beam
strike is enough to destroy the reflectivity of the foil strip, which
leads to it being vaporised milliseconds after being struck. It is
thus possible to burn through a protective screen but this reduces
the effectiveness of the weapon so used. Screens do not
stack but redundant screens can be added.
Defensive screens marginally degrade the effectiveness of sensors.
All Sensors skill rolls suffer a DM of –1 when screens are
engaged, including spotting and targeting, when the screens
are in use. At the same times, using screens makes the vessel
more visible to opponents. Add a DM of +1 to opponent sensor
rolls for active sensors only.
Screens subtract their rating from the damage caused by any attacks.
This is before armour is taken into account. Each shot in a
round degrades the screen’s performance, reducing the rating by
one. By the start of the next round, the screen is returned to full effectiveness
by the release of redundant strips. The screen’s operator
can elect to not replenish the screen. A screen carries six reloads.
After the reloads are exhausted, then the screen is degraded without
being replenished. Additional reloads can be carried. It takes one
Combat Round (five minutes) to reload a screen launcher.
Power: Screens use power to maintain the electromagnetic field
that holds the foil strips in place. While using a screen, reduce
stutterwarp speeds by 10% or forego firing energy weapons.
Old Military Screens: These screens are available at TL 11.
Reloads take up 50% the size of the launcher, and cost 20% of
the cost of the launcher.
Just wondering if anyone uses these or similar rules for shields in their Traveller campaigns.
.