Shield Criticals

gord314

Mongoose
As I understand it, the shield critical hits that give you -5 to shields reduce your maximum shields by 5, not your current shields by 5, so it makes sense that the ones that say set shields to 0 reduce your maximum shields to zero. However, if this is the case, why are there two adjacent boxes that do this?
 
There's two "Shields to 0" results because the level 6 critical is unrepairable (see Damage Control).

And yes, according to the FAQ shield damage affects your starting score and your current shields are reduced to match (unless boosted).
 
Once your shield critical score hits 6, you can't repair shield criticals at all, so listing it twice is still redundant, though this is not necessarily a bad thing.
 
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