Shadow fighters are quite resistant to e-mines, though... hull 5, and shields work! a 4AD e-mine (even double damage makes no difference) is not likely to kill one.CZuschlag said:Or dogfight 'em, and just Emine the whole lot.
What happens when the Shadow fighters are outnumbered, which is likely to be the case? If 4 Shadow fighters are facing 8 Starfuries, can they choose to ignore 6 Starfuries and gang up on just 2? And during their round, can the Starfuries not declare two attacks on one Shadow fighter rather than declaring only one attack with support?Burger said:You allow your opponent to dogfight first.
Any Shadow fighters that lose their shields, use for supporting rather than attacking... they cannot be shot down because only the original attacker can die in a dogfight! And the flight you choose to be the attacker, still has its shields intact!
Depending on how they arrange themselves, the opponent will of course try to get his other 6 in support.AdrianH said:If 4 Shadow fighters are facing 8 Starfuries, can they choose to ignore 6 Starfuries and gang up on just 2?
Nope, each fighter can only be in 1 dogfight per round.AdrianH said:And during their round, can the Starfuries not declare two attacks on one Shadow fighter rather than declaring only one attack with support?
During their turn, yes. They'll probably put 2 Starfuries on each Shadow fighter, giving themselves +3 in each fight and probably meaning that every Shadow fighter is now without its shield. During the Shadows' turn, can their fighters then arrange themselves to ignore most of the Starfuries, or are they stuck facing another round with at least a +2 advantage to the enemy?Burger said:Depending on how they arrange themselves, the opponent will of course try to get his other 6 in support.AdrianH said:If 4 Shadow fighters are facing 8 Starfuries, can they choose to ignore 6 Starfuries and gang up on just 2?
Burger said:You allow your opponent to dogfight first.
Any Shadow fighters that lose their shields, use for supporting rather than attacking... they cannot be shot down because only the original attacker can die in a dogfight! And the flight you choose to be the attacker, still has its shields intact!
You get the choice on moving them but the fighting of a dogfight is compulsary to go first if you win initiative.Burger said:Oh weird. Never realized that. I guess everyone just kind of assumed that since the winner of init gets to choose who sets up first, gets to choose who moves first, gets to choose who attacks first... it kind of followed that they also get to choose who dogfights first. It actually is quite a disadvantage to have to move fighters and dogfight first, sometimes (depending on the situation).
I'm not sure whether to reply in the P&P Playtesting thread as I'm not playtestingmollari_uk said:I've posted some thoughts on the shadow rules in the main P&P sticky thread as a result of a game I had last night. See what you think.
AdrianH said:AF: you've just found the positive side of making the AF accurate rather than antifighter.The downside is that if you use it against fighters, they get to shoot first, whereas a real antifighter system shoots before the fighters.
Stalker: given the new FAP, you wouldn't have had 2 Scouts instead of the Stalker. A War point breaks into 1 Battle and 2 Raid, or 3 Raid, meaning you either get a Stalker and 2 Scouts or 3 Scouts - you'd get 1 Scout instead of the Stalker.
AF: you've just found the positive side of making the AF accurate rather than antifighter. Smile The downside is that if you use it against fighters, they get to shoot first, whereas a real antifighter system shoots before the fighters.
Shields in dogfights: see the above comments about why the Shadows would not necessarily have won after being lucky enough to kill one of the two Rutarians.
mollari_uk said:I prefer it as accurate. It means you can still use the weapon if needed making it not totally useless if fighters simply fly away.
Shields in dogfights: see the above comments about why the Shadows would not necessarily have won after being lucky enough to kill one of the two Rutarians.
Greg Smith said:AdrianH said:AF: you've just found the positive side of making the AF accurate rather than antifighter.The downside is that if you use it against fighters, they get to shoot first, whereas a real antifighter system shoots before the fighters.
Another upside, is you can kill Thunderbolts, Rutarians and even Porfatis, whereas normally AF can't touch them.