Yes you do have to dogfight back, it is compulsory not optional.mollari_uk said:Well I was going to say the Shadow doesn't have to fight back does it?
Yes you do have to dogfight back, it is compulsory not optional.mollari_uk said:Well I was going to say the Shadow doesn't have to fight back does it?
No, dogfights don't use the ship's weapons track (otherwise you'd be able to dodge itskavendan said:Does that mean that a DD hit would kill it out right? I mean which hit hits the shadow fighters a T Bolt in theory has the fire to kill it in 1 session of shooting but in a dog fight it will count as having a single Dice of damage?
Burger said:I think the rules on dogfighting need some clarification. The 2 phases need explaining much better than currently.
No, dogfights don't use the ship's weapons track (otherwise you'd be able to dodge itskavendan said:Does that mean that a DD hit would kill it out right? I mean which hit hits the shadow fighters a T Bolt in theory has the fire to kill it in 1 session of shooting but in a dog fight it will count as having a single Dice of damage?)
Against weapons anyway, shields 1 is enough to block an entire DD (or TD, or QD) hit.
mollari_uk said:If a T-bolt fires normally at a Shadow fighter it will probably dodge it anyway. Also a Shadow fighters dogfight score is 0. It doesn't stand much chance against most fighters. Just more than it did before.
To me shields working in a dogfight is only a minor bonus (now I know how it works). Working in AF is what matters to make them good enough to be 2 per wing. Compare them with Nials for example.
mollari_uk said:From an armchair perspective it seems enough to me. Although only +0 dogfight you still have to gang up on a shadow fighter to gurantee success. This means that the shadows have two chances at getting lucky if you send anything less against them. But it also means they aren't meant for dogfighting same as the Vorlon fighters.
With the new AF beams it also means enemy fighters will be more cautious to get close so I think this makes a fleet wide balance.
Also they now have a very good chance of getting throught to a ship even with good AF (as both shots must hit to kill) so it makes them good at the job they are designed for.