Sulfurdown
Mongoose
inq101 said:I'm a pretty new player playing against pretty new players so maybe it's not the usual tactice, but I find theres normally a swarm of fighters that dogfight each other in-between the two fleets in turn 2-3. This is what I mean by a fighter screen. I also find that fighters oftain go after other fighters, so the shadow fighters can draw enemy fighters to isolated parts of the battlefield before escaping to hyperspace.
The hyperspace/launch tube thing should compensate for the fighters slow speed (I'd prefer this to an increased speed). As for the off-side weapons, Hull 5, shields and 3+ dodge. This should be something shadow fighters are good at, even better than the Nial IMO as stealth can be beaten.
The current discussion on the FDT leaves the Shadow Fighters vulnerable to a free round of enemy fire (granted they are resilient buggers against standard weapons) and then they suffer the same problems as if they had been deployed from the 3" of the launching vessel as they still have to close on Capital ships and evade the interceptor fighters. A pair of Nial have a good chance of running down Shadow Fighters before they could jump out or attack ships and could probably take out a Shadow Fighter and tie up another with only one Nial unless the Shadow player makes sure his ships are spread out (which means they can get fewer on any target and are therefore more vulnerable to AF/AAF traits)