verdantgreen
Mongoose
Yeah, like "Battle Crab?" wtf?
However, I like Da Boss's suggested stat line changes.
However, I like Da Boss's suggested stat line changes.
Stonehorse said:That does make a lot of sense, but if the Vorlon and shadow ships where made with out fighters in mind and haven't changed much since their initial design, how come the vorlon ships and fighters have advanced anti-fighter?
msprange said:Okay, explanation time - I warn you, you may not agree with what I am about to say, but this is why Shadow Fighters are as they are. . ..
msprange said:First off, a decision was made early in the CTA design process (way before 2e) that not all fleets would be the same. Sounds obvious, but we wanted to avoid the SFB thing of when one fleet got a Missile Dreadnought (say), then every fleet would get a Missile Dreadnought. We felt that in order to be distinct, what _didn't_ go into each fleet list would be just as important as what did.
That's the first part. This is the reason, for example, that Vorlons do not have a Carrier. Lots of other fleets have carriers, so _not_ having one sets a fleet apart (same thing with the Drakh, though in a different way)..
msprange said:The decision was also made in 1e, and re-made in 2e, that being about as otherworldly as they are, the First Ones would not 'do' fighters. They had fighter-like craft, clearly, but the likes of Vorlons and Shadows would not consider them in the same way as other races did. There are no Hot Jock Vorlon Aces, for example. It is just not in them to fight in that way (indeed, we have always presumed that Vorlon fighters, in the very least, are drones rather than crewed by an actual Vorlon - whether that means they only have part of the essence of a Vorlon or are remotely controlled is immaterial, for this discussion).
So, First Ones do not do fighters per se. A million years ago, before all these upstart younger races came about, there was no such thing as dogfighting. The smaller craft, what the younger races would come to term 'fighters' were used for swarming around larger ships and smacking the hell out of them by weight of numbers.)..
msprange said:The fleets of the Vorlons and Shadows have not changed for millennia, and so what you see in their lists is exactly how they used to do things way back when.
In short, their fighters are designed to hurt big ships, not dance around space with other fighters. Other races have craft like this, but they back them up with space superiority craft. That idea is as alien to Shadows and Vorlons as fish fingers..
msprange said:Are they truly bad then? No. You are just trying to use them for something they were never intended to be used for. Let's take a look at the Shadow Fighter (as the Vorlon craft seems to be escaping attention right now).
msprange said:The Dodge 3+ is not the best in the universe, and is a product of the Shadow fighter's larger size and lack of agility. However, the combination of Shields and Hull 5 ensure it can actually reach the target without getting blown out of the sky. The Hull 5 also gives it some measure of protection against those pesky point defences that have recently (within the past thousand years) come in vogue.
Once a horde of Shadow fighters reach their target, they are unleashing AP and Double Damage attacks - that is a rare enough combination in a fighter, as we toned down a lot of their traits in 2e. Bit you are also getting three of them per flight. .
msprange said:Start stacking flights up (such as in the proposed 5 flights/wing in this thread) and you have something that will tear a new one on any major warship - which is exactly what the Shadows intended..
msprange said:Sure, you are going to have trouble getting Shadow fighters near a target that has flooded space with fighters. This is a built in weakness of the fleet and if you are facing, say, the Gaim or an Earth Admiral who you know loves his Avengers and Poseidons, don't play to his strength and your weakness!
On the other hand, if the enemy fighter cover is light, help yourself and have fun!..
Da Boss said:msprange said:Once a horde of Shadow fighters reach their target, they are unleashing AP and Double Damage attacks - that is a rare enough combination in a fighter, as we toned down a lot of their traits in 2e. Bit you are also getting three of them per flight. .
ER NO, 2 flights per wing - less than the new improved and right Vorlons - not a horde at all. AP double damage is Ok - but a number of its compatriots have similar or better guns and lots of other advantages - Firebolt, White Star fighter, my beloved Rutarians,. If the Shadow fighter had range 4 + guns maybe it would have felt right for the purpose you suggest
katadder said:i could see them as at most 3 per flight, but then you have to consider all the other fighter numbers too.
3AD AP DD per flight is actually a very good anti-ship fighter and cannot be ignored. plus not everyone has AF trait, and the WS fighter also has to brave AF to get its attacks in so not every anti-ship fighter has long range.
bets thing to do is houserule that shield work against the AF grid, its what i think they should do (but then i also think they should work in dogfights to soak up a hit).
White Star fighter has better.msprange said:Once a horde of Shadow fighters reach their target, they are unleashing AP and Double Damage attacks - that is a rare enough combination in a fighter
Burger said:I understand the fluff. I understand the Shadows might think in different terms, and not use the same tactics or the same attitudes as other races. But is that a reason to give them fighters which are just so bad in game terms, and not compensate for that by giving them a higher number per wing?