AdmiralGrafSpee
Mongoose
Captain Jonah said:^^^^^^^^^^^^^^^What the man above said :lol:
From what has been said by the powers that lurk.
Turn 1, your DWD flys out in front of the Fed fleet and blows a great big rasberry at the Kzinti.
Incoming Kzinti drones
Wave one DWD rolls 2,3,5,6. all stopped
Wave 2 rolls 1,3,4,4 all stopped, ammo down by one.
Wave 3 1,4,6,6 all stopped, ammo down by one
Wave 4 2,2,4,5 all stopped
Wave 5 1,1,2,4 all stopped, ammo down by one.
Wave 6 1,3,5,6 all stopped. ammo down by one.
Loud clunk from the depths of the ship as the auto loader tries to load new Drones but the magazine is empty. Fed DWD next turn runs for its life and becomes an Init sink for the rest of the game :lol:
I'm super clear on that's how ADDs work. Although that was never my question. That's in the rule book.
What isn't in the rulebook is how the reduction in the Anti-drone rating is related to the Attack Dice of the drone rack (for the federation special rule). If the DWD above had its Anti-drone rating reduced to 3, 2 or 1 during the turn, how does that change (if at all) the AD of the drone rack?
I assume the AD is reduced to match that of the anti-drone rating. But that is not stated in the rulebook. It only states what happens when the anti-drone rating is reduced to 0. One could argue that unless you completely reduce the anti-drone rating to 0 (i.e. runs out of ammo) you still have full AD with the drone rack - which in itself would regenerate the anti-drones in subsequent turns as they are based on the drone AD!
-Tim