hiffano said:If both players play the same card, do the effects double? eg 2 hyperspace cards, 4FAP in hyperspace?!
Good question.
The answer is no, the card allows you to put up to 2FAP in hyperspace not an "additional" 2FAP in hyperspace so the effects do not stack. Likewise terrain is generated randomly once.
The way I see it working is this:
1. Both players roll initiative and the player who loses initiative indicates whether he wants to play a card (face down).
2. Other player may elect to also play a card - if the first player did not already play a card, he may do so in response, again all cards are face down and a max of 1 per side.
3. Turn cards over and resolve effects. 2 x Hyperspace and 2 x Terrain do not stack BUT 1 x Terrain and 1 x Hyperspace can occur in the same scenario.
This way, by playing cards face down, you can bluff a little too which I think will be fun. The basic idea behind this is that terrain seems to be added to every table in tourneys or not at all and it can just be luck of the draw. For example in the Fleet Admiral tournament, Reaverman's Vorlon fleet came up against the Minbari. He used the terrain on the table to best advantage (there was an asteroid field in the middle of the table) and spent some turns in there while the Minbari player waited for him to come out. By the time he did - the Minbari player simply did not do as much damage (and ship destruction) to the Vorlons as fast as they could to him resulting in a victory for Reaverman. It was a very effective tactic but I think he would have found the game far, far more difficult without that fortunate central asteroid field!
The idea is that for those who hate terrain and hyperspace they can simply take a couple of cancellation cards and not worry too much about an "unfair" scenario. Those that thrive on it however (e.g. Hyperspace for Minbari) can utilise the strengths of their fleet! Also by giving only two cards (to last 4 games) and playing face down (potentially "wasting" cards) should be interesting tactically.