alex_greene
Guest
Question to players: what gives you a sense of wonder when you're playing Traveller?
Question to Referees: What do you do to give players a sense of wonder in your Traveller games?
I'm asking this question as a sort of an extension to my Pure at Heart thread.
In common with characters who were purer and nobler than most - even as flawed and tormented antiheroes - the prime ingredient of the kind of Far Future Traveller always sought to emulate was a vivid sense of wonder: the kind that makes one imagine the vast, sweeping landscapes of alien worlds and gape in awe at the strange beauty of the Universe.
So, spill. What makes your games more than just any old SF RPG? What makes your games uniquely, distinctively Traveller?
Question to Referees: What do you do to give players a sense of wonder in your Traveller games?
I'm asking this question as a sort of an extension to my Pure at Heart thread.
In common with characters who were purer and nobler than most - even as flawed and tormented antiheroes - the prime ingredient of the kind of Far Future Traveller always sought to emulate was a vivid sense of wonder: the kind that makes one imagine the vast, sweeping landscapes of alien worlds and gape in awe at the strange beauty of the Universe.
So, spill. What makes your games more than just any old SF RPG? What makes your games uniquely, distinctively Traveller?