Well I like what I have seen of Enchanting so far, but that is probably because it is almost identical to RQIII.
Quote from MRQ:C
An enchantment is a permanent magical effect. As a permanent effect, it cannot be easily dispelled, dismissed or neutralised(sic).
Quote from RQIII Magic Book
Through Enchantment, a permanent change in the environment is magically caused.... As a permanent change in the world, an Enchantment cannot be Dispelled, Dismissed, or Neutralized, though the runes of the Enchantment can be broken and the effect of the ritual thus cancelled.
As I said, I really liked RQIII Enchanting, so this is a good thing. Plus I am sure that there will be other changes once we get into the meat of the rules.
I also spotted some obvious errors that will need to be fixed before it is published if Mongoose wants to avoid the stigma of being a company that publishes material full of errors.
The first of course is that they spelled "neutralized" wrong. (Unless it is a UK English spelling?)
In the Spirit Combat area, the bullet point, "Spirits attack, parry, dodge and basically fight just like their corporeal counterparts, though many of their Attributes and skills are determined differently." Is the first bullet point and is repeated on the fifth bullet point.
Also there is a typo in the forth bullet point near the end where they printed "fro" instead of "for"
As for the font. I have heard this complaint a few times. For the record, I have absolutely no problem with the current fonts. It will affect my game and enjoyment of the book in absolutely no way. Now if they had some silly super-stylized font that I could barely read, that would bother me. I like that they made things very readable.