yojimbo said:
First off,
GORE (Generic Old-School Roleplaying Engine) might be of use to this project being a CoC retro clone.
Thanks, I'm aware of GORE but it didn't seem to have much in the way of SciFiness. I'll have to have another look at it, but I really wanted almost straigh RQM-SciFi, that way I could add whatever extra stuff I wanted around that.
yojimbo said:
Also of use, for an example of Traveller style character generation in a BRP system is
Future World.
I wanted to steer clear of Future World and Ringworld because they are owned by Chaosium and I didn't want to get mixed up with any allegations of pinching material.
Ideally, I'd take a lot of the equipment and spot rules from Ringworld, Future World and Other Suns for a fuller SciFi game, but that would involve getting permission etc. Any RQSciFi rules should be pretty compatible with the other games so you could just slot things in if you needed them.
yojimbo said:
I'd suggest dropping SOC and PSI. PSI is covered by POW (or you could rename POW to PSI, PSIonic Power) so there is no need for two stats. I don't see the need for a SOCial standing characteristic. Noble is a profession in RQ which you can select.
I thought about that. I wanted to keep PSI and POW separate simply because I have hopes of a Space Opera-style game where magic can come into play, and not just as Psionics. So, I wanted to keep POW as a separate stat. It also keeps Luck and Psi separate.
I almost dropped SOC, but I could see a place for it in a highly class-driven society. One of my ideas for a Space Opera game is of several large Empires interacting, each with their own multiple layers of nobility and social positions, some with castes, some with orders of knighthood and so on and SOC would be a good way of modelling that. I'll have to see how much it impacts on the RQ rules. I might just put it into the Appendices.
DirkD said:
I didn't look into the details yet, but it looks like a good start to work on a conversion.
Thanks. It still needs a lot of work, though.
DirkD said:
An essential part of Traveller d100 are conversion guidelines for ships/vehicles and characters in the appendix, so that you can use Traveller-adventures and -sourcebooks without a lot of work.
Unfortunately I don't have the Traveller rulebooks and don't really want to go out and buy them just for a RQ SciFi - that's why I wanted a RQScifi SRD!!!
Maybe I'll have to go and get some of the Traveller stuff. If it's available as cheap PDFs I might think about it.
But, yes, I agree. Conersion rules for Traveller ships, perhaps using the same stats, would be the way to go with this. I don't want to rewrite the stats for things, so it makes sense to keep Hull/Structure as stats as that is similar enough to RQ ships to still be an RQ game mechanic.
Unfortunately, I don't have any stats for ships etc as I am only going off the SRD which is incredibly light on that sort of thing. Sigh, perhaps I have to buy some stuff after all.