soltakss said:Prime_Evil said:Personally, I think that the OP is trolling.
There again, maybe he is ...
I'm getting more and more convinced to the truth of this statement. But whatever I really like rules debates, and I really don't like it when people get them wrong..
And as for POW becoming too weak:
insight
ride
survival
streetwise
oratory
healing
gambling
art
sing
persistence
perception
drive
Lots of handy skills the characters don't necessarily want to skimp on. Insight and perception very handy, ride particulary important with samurai type of characters(assuming characters are samurai's in a first place). Survival very important, streetwise handy, healing double important with no magical healing available. art and sing while might not be most important certainly have role especially in Heian period where art started to gain ground. Drive is not often needed albeit. Streetwise isn't bad skill either. Gambling is probably useless I'll give that. Persistence is VERY important for Japanese characters as it represents trait they call gaman(crazy folks when they insist on having the school's sport day eventhough incredibly powerful storm is sending wooden planks etc flying through air and basically any piece is nasty projectile weapon. Now thats some persistence). Oratory also handy.
All of those skills, except for Persistence (will be covered later), are only based partly on POW. Which means POW is worse than all of those possible other stats it can be combined with to produce those skills.
Persistence representing Gaman, well how is it not "Ruleplaying" to tell people they can't do stuff like go to school in a storm if they have a low persistence?
Yeah you can do historical Japan without magic, or you could do it with magic. Sure magic probably didn't exist back then, but everyone probably believed it did, so it makes a lot more sense if the characters act like they believe they did. Which they'll do if it actually has an effect. So as such, you are using magic as a tool to get people into the correct historical mindset. Which is IMO one of the greatest advocates of using a magic system.
I'm not telling anyone to use a magic system or not (or judging whether a campaign would be better by it), just pointing out the problems if you do or if you don't.