S+P Playtest rules.

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B5freak said:
I'm not sure Early EA really needs anything. IMHO, they're more powerful than either of the later EA fleets. If anything, I'd modify the Omega to make it a bit nastier, especially in it's broadsides. Give me a fleet list that makes a fleet of nothing but Omegas and Hyperions a force to be reckoned with, and I'll show you a fleet that really reflects the show.

lol that wouldnt reflect the show at all, fleets of them were never to be reckoned with.
hyperions - no chance in E/M war
omegas - killed by B5 and other omegas, chased off by minbos
omegas - trashed by WSs.

generally omegas and hyperions get killed in the show, alot.
 
for the drazi sa how about making the ship move randomley or adrift if teh action is failed instead of crashing as the pilot takes drastic measures to pull up.

And for the dilgar how about plus 1 on the critical table for each preivious critical scored but the squadron rather than a straight 6
 
Keep in mind when balancing, folks, that every race will get something cool like this, be it Crusade EA, Minbari, Vree, Drakh .... I think that's the intention, right, Triggy?
 
CZuschlag said:
Keep in mind when balancing, folks, that every race will get something cool like this, be it Crusade EA, Minbari, Vree, Drakh .... I think that's the intention, right, Triggy?

This idea, in my opinion, kinda breaks with EA.

Yea! we used to drop jump points on one another to make them go boom! But as we got faster, more advanced ships that were more likely to survive the event, we stopped doing it...

EA should *really* be one freakin huge list (I understand why its not). But the break down kinda sticks out there like 'wtf?' sometimes.
 
Every race should be getting something.

We have Centauri hunting packs, Minbari web of death, Vorlon regeneration, Shadow merging, to name a few.

All are cool, but they all need testing, tweaking and balancing still.
 
CZuschlag said:
Keep in mind when balancing, folks, that every race will get something cool like this, be it Crusade EA, Minbari, Vree, Drakh .... I think that's the intention, right, Triggy?
Yep, that's the intention but for most the extra something shouldn't make the fleet more powerful, only give them an extra option or two.

The exceptions are: Raiders, Abbai, Drazi and Narn who all get a boost (of varying proportions) to strengthen their weak areas.

BTW Da Boss, yeah that does mean customisable ships for Raiders although at the moment, it's every Raiders ship that can be customised! :)
 
Granted. And, of course, why wouldn't an old idea be a possible new idea, too? I don't know how to manage around this one. I can think of Campaign Special Rules for EA (one titled "That Which Does Not Kill Me..." sticks out in my mind rather sharply). But Special-Action based ones?

Best I can think of is something to improve the quality of the standard Pulse and Heavy Pulse armament. Or perhaps a fighter trick.

Just for balance purposes, I hope the ISA doesn't get the special action Invoke Storyline (CQ 10). If so, it'll make the Bonehead Maneouver look like a water pistol.

Honestly, if there's anything out there that should be balance-checked for sanity, it's the ISA. They're on the razor's edge already. Unless, of course, the Blue Star and White Star are getting retooled.

----

Narn is on your list? Interesting. Yes, the G'Quan, T'Loth, Rongoth (+ variants), and the G'Sten (it only) are very poor hulls, but the rest of the fleet --- Var'Nic, Dag'Kar, Thentus, Sho'Kar, T'Rakk, Ka'Tan, Ka'Toc, and Bin'Tak are very capable. The G'Vrahn is another story entirely, too! If the new SA enhances the brick ships while not giving much to the above list, it makes a world of sense.

----

Edit: Yay!!! Raiders!!! Blessings be!
 
Please, may the special action for Raiders be called "Arrrrr", "Keelhaulin'", or "Plunder!".

*ducks for cover*.

I will not answer any knocks on my door, under any circumstances. There might be some Narn on the other side.
 
CZuschlag said:
Please, may the special action for Raiders be called "Arrrrr", "Keelhaulin'", or "Plunder!".

*ducks for cover*.

I will not answer any knocks on my door, under any circumstances. There might be some Narn on the other side.

Sir, we have a delivery from Louisville for you...

(don't forget "Walk the plank!") If "Arrr" was a special action, I would sell off all my Crusade EA and buy up countless Raiders and only ever use that special action.
 
hmm, Narn changes.
Overall the fleet does not have weaknesses with only Battle level being unfortunately crap. I'd hope that the Narn workout doesn't tilt them too far into cheese. indeed, I'd only like to see a workover on the G'Quan and varients, a tweak to the G'Vrahn, and an upgrade to the Frazi.
wouldn't have minded a new option like Katadders G'Kar class though or Morgoth/Da Boss's ToReth Fighter Bomber
 
time to be pedantic....

so how will it affect the narn, ea, league, minbari. . . . yes thats right, ISA can have ships from any one of those fleets. Whats that, they have the biggest ship choice in the game, but get another WS varient, oh my. . .

sorry, couldn't resist. . .
 
I'm not opposed to the shadow accurate mini-beams even being an ISA player, as mentioned before even the big Ancient will on average land about 3 hits, if there are no crits it will do 1 and 1. Besides the scout is still the weapon of choice to use against Whitestars - same priority so you can match 1 to 1 and has more AD of DD Accurate vs less AD of SD accurate.

The Drazi ability does seem a bit much and the Abbai shield regen could be nasty on those big ships.

I'm curious what some of the other racial SAs are going to be, also curious to see what change is being made to the Whitestar, it says a slight downgrade but i think a F arc to B arc change is a little more then a slight downgrade as it completely changes how the ship operates. I know many want that change and they have their reasons for it but regardless its more then a 'slight' downgrade so I'm curious what the downgrade is.
 
The Narn change is to enhance ships with long range to enable them to survive an extra turn of long-ranged exchanges. Smaller ships will all want to get as many guns to bear or move as quickly as possible. It looks alright at the moment.

As for the White Star downgrade - it's not boresight, think more along the lines of "concentrate all your fire in one focussed burst" and that gave us the beam shot in the show...
 
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