CZuschlag said:
Greg --
Not bad. Also possible. Just some Devil's Advocate thoughts.
Thanks. I had figured their would be issues - like why it's just boresight weapons? Whether actually hitting on the first turn would be required.
- You have to do a bit of record-keeping to remember what fired at what the previous turn. At CQ9, the risk-reward feels pretty decent, too.
It would be a bit of extra record keeping, you are right.
Crusade, with several boresight 2/45 ships (Marathon in particular) will be able to leverage this more powerfully than 3rd Age. Checking .... we're OK with that, right?
Hmm, Crusade could be a fly in the ointment. I have to admit I was thinking Narn, lumbering 1/45 ships, or smaller ships with 1 or 2 dice.
- Early EA would be able to use this with the Beam Olympus -- and it's nimble enough to get repeated shots. It can't CAF or CBD as it is, so it would be a significant upgrade to that ship. How do we feel about that?
It would, but then with speed 6, in never seem to get the blasted things in range for more than a shot or two before the game ends.

But maybe that's me.
- I don't know how Burger's Beam System would be compatible with miss/reroll, but that's not an official concern. The effect is similar to 50% increases, but avoids the bugaboos of Shadow Pinning (somewhat).
It would probably have more effect on BBS than the standard beam system, but would probably only increase overall hit averages slightly. My maths is too rusty to figure it out.
If you can fire on the same Shadow ship two turns running, then good on you.

Only thing is, it makes it more likelty that you can continue to pin a Shadow ship and your beams don't crap out on following turns.
- Do we want the Drazi to have this?
Good question. It might be less controversial than the Attack run. I probably wouldn't want them to have both.
Abbai (Tiraca Combat Laser is B ... do I have that right)? I'm betting no ... but I'm not sure.
Nope. F arc.
- With the boresight arc, the SA gets a little initiative-sinky, instead of relieving the issue.
It does. But we also have the SA that allows firing B as F ar at half AD. Options galore!
What I do like is that Sustained, is, well, sustained. It fits the text better than my model.
It also kind of fits the shots of the show we see the G'Quans firing at Shadow ships.
It does have long-range planning implications, which are typically rare. I like that. Do you pick a target for a kill, or do split fire to try and get extra damage through sustained shots?
It's a special order as a threat, also --- I could sustain on you, so what does the target of last turn that survives do? Hard call.
It does makes potential targets want to get away from boresight ships.
Probably need to clarify the sustain with the same weapon and the same target --- a Hyperion shouldn't sustain from the front boresight on the first turn and the rear boresight on the second. Some rules lawyer'll show up, you just know it.
Oh, yeah.
