Rungard said:
Hey Mallard :!:
Are you interested in sharing that dungeon? I have developed a little old God Learner ruin myself, so we could exchange ideas. Send me a pm if you are interested!
BTW, where is your campaign set?
My campaign is set in the 3rd age in Jonstown.
I am using the excellent rotating dungeon map from Goodman Games DCC# 50 which I think fits in with god learner technology. I didn't feel that the rest of that module fit RQ2 so I tossed it and wrote my own scenario for this cool map.
The whole idea of the scenario was to create an extended dungeon crawl and introduce the demonology rules from White Dwarf into my campaign.
The god learners seemed like a perfect conduit for this because they were known to consort with demons.
I am not sure if my gaming style appeals to you but here is the introduction and scenario hook:
Summary:
Over 700 years ago the God Learners discovered a powerful grimoire of demonology called the Necronomicon. This book revealed the secrets of summoning mighty demons and forcing them to do your bidding. However, the book was dangerous because the beings summoned were not easily controlled and sometimes killed the summoners. Therefore a large tower with a four ringed vault beneath was constructed by the God Learners so that they could continue to experiment with the Necronomicon without the risk that a demon could escape into the world. This vault is called the Vault of the Rings.
During the Downfall of the God Learners the tower was reduced to rubble by a great wyrm and shortly thereafter the Necronomicon was forgotten.
In present times, the Lhankor Mhy Sage Scientia has discovered ancient God Learner documents at a dig in Esrolia that show the location of the Vault of the Rings. Scientia doesn’t know what the Necronomicon is, only that the God Learners considered it so important that they build an entire tower and vault to protect it. Unfortunately, Scientia’s trusted initiate Ziff was a Lunar spy and he sent word to the lunars about the Necronomicon. The Lunars ambushed Scientia’s expedition on its way back to Jonstown and killed everyone except Ziff and Scientia. Scientia tried to defend the documents but his leg was amputated and he was forced to use a truestone to teleport back to Jonstown.
The Wedding:
The adventure begins in the Jonstown temple to Orlanth where an important wedding ceremony is being performed by the high priest Pious the Plump for the son of the Jonstown mayor – Lyris Goodspeech and the daughter of Kendy a Yemalio priest from the Sun Dome temple. The groom is Osric and the bride is Valinda. The temple is packed with spectators from sun dome and the local Orlanthi who have come to witness this important event. There are so many people that the benches had to be removed from the court yard area to provide room for all of spectators to stand.
Suddenly the ceremony is interrupted by a loud crack followed by the smell of ozone in the air as the Lhankor Mhy Sage Scientia uses a guided teleport spell from a truestone to teleport into the temple directly behind the bride and groom. The bride screams upon seeing Scientia because most of his right leg is missing and he is bleeding profusely. The groom is so shocked by the spectacle that he slips and falls in Scientia’s blood.
People rush to Scientia’s aid and carry him to Pious’s bedroom where healing can commence.
After Scientia’s bleeding is brought under control and a regrow limb is applied to his leg, he is able to tell his tale. The room is cleared except for the party, Pious, Lyris (the mayor) and Kendy. Scienta explains that he found a map to a great and powerful God Learner artifact at a dig on Esrolian coast and that he was betrayed to the Lunars by his trusted initiate Ziff. The Lunars ambushed his party on its way to the God Learners site and killed everyone except him. He was wounded but fortunately he had the truestone which his friend Pious had given him with the guided teleportation spell. Luckily he committed the map to memory and hid a drawing of the artifact. [Show Book Picture]
The party is asked to undertake this quest immediately because the Lunars cannot be allowed to get their hands on this powerful artifact. Scienta goes on to explain that the party can get to the site within 5 days on fast horses and it will take the Lunars about the same amount of time to get there.