stacktrace said:
I certainly suscribe to the idea that PCs should attempt to avoid fights wherever possible. The "dungeon delve" I had in mind was more of an extremely large mythical underworld full of deadly traps and monsters and lots of treasure and magic. The challenges would be to avoid the traps and monsters whenever possible while encountering various wonders and puzzling situations almost fairy tale like in nature.
RuneQuest is perfect for this kind of game. I've run and played these games with RQ before and they work very well.
stacktrace said:
How do characters in RQ do in a combat situation when outnumbered by a host of much lesser skilled enemies? I am hoping that it still poses a risk, but typically the stronger group (even though outnumbered) should carry the day with a decent tactical approach.
In older versions of RQ, the PCs would have the edge. They would rely on heavy/boosted armour to deflect most of the damage, then attempt to kill several foes per round with multiple/split attacks, hoping to avoid criticals that might take them down, even then they might have heavily enchanted hit locations or have boosted CON giving them more hit points.
However, I have never played an RQM game in anger, so I don't know how it plays out. I'd guess that Protection spells would still boost armour enough to provide some immunity, but I'm not sure how Combat Reactions would work. Perhaps they'd give the PCs the edge, but they might give NPCs an advantage. Certainly, giving PCs 3 CAs against 2 CAs for NPCs would certainly help the PCs' cause.
My gut feeling is that a sufficiently strong force would defeat a sufficiently weak but numerically superior force most of the time, epsecially with the use of healing magic. Don't forget that RQM has generally lower damage than older versions RQ so is inherently more survivable.
stacktrace said:
I am also more inclined towards centralized HP rather than hit locations. Does this tend to make combat significantly more deadly?
Yes and No.
Centralised hit point mean that it only takes a certain amount of damage to kill/disable a PC, but that is a fair amount of damage.
Having hit locations means that the PC can take a lot more damage, in multiple small blows, but a location can be taken out in a single blow, possibly disabling or incapacitating the PC.
So, taking 20 hit points of damage in an arm won't kill you but taking 20 points of damage with centralised hit points will probably kill you.