EvilGeniusPrime
Mongoose
Hi all! I have a few questions regarding the Campaign rules in the ACTA:NA rulebook.
Here they are in no particular order:
1) When spending Repair and Reinforcement points, can you add upgrades to ships already in your fleet? For example, we are playing a campaign with 1000 point fleets. At the end of turn 1, I would like to spend R&R points to upgrade my existing fighters with BattleShields (8 fighters x 5pts each = 40 points = 4 R&R points). Same for adding Maraduers to my fleet to counter the thrice-cursed Hazat boarding parties or adding psychic/theurgic upgrades. I already have one ship with 3 theurgic ranks, can I purchase more ranks as the turns progress?
2) Also during the Repair and Reinforcement phase, if you have a ship with Rocket batteries (like the Kurgan or Al Malak fleets) could you change the rocket types to Semi-Guided or Multiple Warhead and thereby provide a nasty surprise to your enemy after they've encountered you once already? And if so, since those rocket 'upgrades' don't cost points I would assume they don't cost R&R points, correct?
3) When spending XP on the "Other Duties" chart, if you roll an 11 and gain access to a previously undiscovered Strategic Target, do you gain +10 R&R points for that turn for capturing a new strategic target (plus R&R points which may be granted by the specific target)?
Thanks guys!
Here they are in no particular order:
1) When spending Repair and Reinforcement points, can you add upgrades to ships already in your fleet? For example, we are playing a campaign with 1000 point fleets. At the end of turn 1, I would like to spend R&R points to upgrade my existing fighters with BattleShields (8 fighters x 5pts each = 40 points = 4 R&R points). Same for adding Maraduers to my fleet to counter the thrice-cursed Hazat boarding parties or adding psychic/theurgic upgrades. I already have one ship with 3 theurgic ranks, can I purchase more ranks as the turns progress?
2) Also during the Repair and Reinforcement phase, if you have a ship with Rocket batteries (like the Kurgan or Al Malak fleets) could you change the rocket types to Semi-Guided or Multiple Warhead and thereby provide a nasty surprise to your enemy after they've encountered you once already? And if so, since those rocket 'upgrades' don't cost points I would assume they don't cost R&R points, correct?
3) When spending XP on the "Other Duties" chart, if you roll an 11 and gain access to a previously undiscovered Strategic Target, do you gain +10 R&R points for that turn for capturing a new strategic target (plus R&R points which may be granted by the specific target)?
Thanks guys!