vladthemad said:
Having followed a few new groups to Traveller and RPGs in general, I can attest to the fact that new players will typically follow the rules as written, so if it's 2d6 and assign in order, that's what they will do. Order as desired would probably be better, but a point buy system might be confusing to new people, and could result in min maxed characters or other types of generally broken characters. If you give new players too many options, they still tend to default to the main one.
I'm not sure how having a point spend system is somehow overwhelming, nor how min/max ends up being any worse than randomly generating characteristic scores you don't want.
D&D 5 manages to include random, allocated scores and point spend without any fuss in it's Player's Handbook, and I've never heard anybody complain about that. The D&D default, incidentally, is normally allocated scores these days too. I never heard anybody complain about having alternative characteristic generation methods included in MgT 1st edition for that matter.
If I had to choose one method, it would be to simply allocate 42 points as default, to a range of 2-12 per characteristic, and give players a choice of randomly rolling if they want instead.
I really can't see how that is in any way too complex for a new player.