Major Tom said:
What I'd really like to know is what benefit people think random stat generation brings to the game, because from my perspective random generation sans insurance is all downside.
First let me be disclose I use the point buy in Pathfinder. And other various systems in lots of other RPGs I have played in the past. Roll 4d6 drop lowest, point buys, standard spreads, etc.
I can't speak for anyone else, but for me the randomness in Traveller is a simple thing. In most other RPGs the game starts for me, after the character is created. I create a set of stats and give it the class/feats and other stuff. Once done the game begins.
For me, Traveller has always been different. The game begins when I pick up the dice to generate my character. The whole character generation process is part of the game experience for me. Not creation, generation. It is almost like I play out levels one through three while I generate my Traveller character.
The random element gives me the same feeling I get when rolling to hit in Pathfinder or D&D. That "OMG, what will happen" feeling. As sick as it may sound to others, I enjoy not knowing for sure what I will end up with in Traveller.
But again, this is a part of the Traveller experience for me. In D&D or Pathfinder or Shadowrun or .... well you get the picture. In the other RPGs I have played I visualize the character I want and build my character as close to that as I can. In Traveller, the dice give me a starting point and the process gives me a vision of who they are. The game is already going in my mind. :mrgreen:
Now having said all that, I am not against others using what ever process grants them the most excitement and joy. I want each player to come to the table excited to play in the game. That is why, despite the fact I would not use them, I am not against other characteristic generation systems being included.