Review: Traveller Reach Adventure 1: Marooned on Marduk

ShawnDriscoll said:
tzunder said:
Isn't it written in words at the top of this thread?
Or are you criticising my review?

You did a content overview is all.

To be completely fair, there is one sentence of actual review.

To the op:

I am genuinely grateful you provided this review. There is some useful information in it. However, I do have some feedback:

I'd really like to know how it feels to play or run it, if there are any issues that the average group might find contentious or problematic, how well the plot fits, and the parts tie in, how much preparation work a referee is needed, is it all high-action all the way through or are there bits of downtime, dialog or negotiation? Will all of soldiers, explorers and diplomats enjoy it or should I skip it my players are all soldiers? Can it be easily broken down into segments for groups who don't always get the same players from week to week? How many sessions will it take to complete (that + amount of referee preparation is needed to evaluate value-for-money for the PDF)?

That sort of stuff thing.

Edit: Is it really only one evening to finish?
 
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