Anyone tried using a system in Legend for magic that doesn't use magic points? (which I've never much liked - it tends to leave casters dead in the water after a few spells and my game tends to have mages as a very distinct thing from the warrior types).
I was debating a simple toughness test instead. E.g. cast a common magic type spell and make a resistance roll or take damage - but before fumbling around trying to decide how difficulties could work at various ranks of magic, thought I'd ask if anyone does anything similar and how they might handle it.
I was debating a simple toughness test instead. E.g. cast a common magic type spell and make a resistance roll or take damage - but before fumbling around trying to decide how difficulties could work at various ranks of magic, thought I'd ask if anyone does anything similar and how they might handle it.