So does anyone thing repairing seems a little usless, I know I have only played games in deep space but with the fact that you cant repair till next turn after you have been affected and that the repair number is now 9 by the time a ship is able to repair it has so many things worng with it, its like a drop in the bucket.
I know that this makes it more real but persinaly I think that ether change it to were you can repair that turn too with say a 9 and any other turn repair on say a 7 or
Say you get one roll for every 10 dmg points you have left on the ship or one roll for every 10 crew. or one roll for every 10 dmg and 10 crew remaining (not combined) An example of this is say the Vorr saucer
it takes a pulse cannon hit and just does -1/-1 and -1 speed result.
during the next repair , after one full turn since it now has 17 hull and 19 crew it could do two rolls for repair.
one could even say that turn it is affected one can repair on a roll of 10 and then any other turn it is repaired on a roll of 8 (the old repair number) and one would have to state before they roll if they are rolling for older repairs or newer repairs.
I know that this makes it more real but persinaly I think that ether change it to were you can repair that turn too with say a 9 and any other turn repair on say a 7 or
Say you get one roll for every 10 dmg points you have left on the ship or one roll for every 10 crew. or one roll for every 10 dmg and 10 crew remaining (not combined) An example of this is say the Vorr saucer
it takes a pulse cannon hit and just does -1/-1 and -1 speed result.
during the next repair , after one full turn since it now has 17 hull and 19 crew it could do two rolls for repair.
one could even say that turn it is affected one can repair on a roll of 10 and then any other turn it is repaired on a roll of 8 (the old repair number) and one would have to state before they roll if they are rolling for older repairs or newer repairs.