Bulletsponge
Mongoose
If a ship gets damaged in a fight, the core book talks about repairing with scrap and it taking 1d hours. My players got the crap kicked out of them suffering pretty severe hull damage, minor m-drive, and lost an armor point. I am trying to figure out repair costs. They agreed this is too much for their one mechanic to handle and they wanted to just pay to have the repairs done.
They also have a second ship that has one damaged turret and another completely destroyed (I basically told them they essentially have an unused hard point there and can replace or refit based on high guard). Their sensors have a damage severity of 1.
It is just too much to fix themselves. Does anyone have any ideas of what to charge for this? Thanks in advance for your input.
They also have a second ship that has one damaged turret and another completely destroyed (I basically told them they essentially have an unused hard point there and can replace or refit based on high guard). Their sensors have a damage severity of 1.
It is just too much to fix themselves. Does anyone have any ideas of what to charge for this? Thanks in advance for your input.