Overall I really love the Conan d20 system and I'm really looking for a chance to play it (I'm currently playing in a great campaign and I don't have time for more than one at a time). I'm a pretty good rules lawyer so without playing it yet (sadly) there's two things that annoy me about the rules:
-In combat, certain abilities are VASTLY more useful than others definately more so than in regular D&D, in which this is already a problem (poor poor charisma). This is especially the case with nobles and soldiers who can use strength for attack, defense AND damage which seems a bit much.
-I don't think that the D&D abilities of intelligence and wisdom really capture the Conan feel very well.
Proposed houserule to rectify them (rough draft):
-Rename intelligence "reason" and wisdom "instinct." Have reason correlate with all of the more civilized processes of the mind and instinct with all the more barbaric processes of the mind. This fits well with the central duality in the Conan stories.
-Remap Will saving throws to Charisma (Charisma badly needs a boost and it fits well with Charisma being force of personality) and Initiative to Instinct (sixth sense and whatnot).
-For your dodge bonus take your Dexterity and Instinct modifiers and average them (rounding up) and apply that bonus to your dodge AC. For your parry bonus take you Strength and Reason modifiers and average them (rounding up) and apply that bonus to your parry AC. This is pretty inelegant and breaks with standard d20 practice, but I think it would work OK in practice.
-I'm tempted to completely eliminate strength's role in defense altogether, but that would weaken Nobles and Soldiers when compared to Barbarians and Pirates and I don't think that would be a good thing.
The upshot of this is that the two most barbaric classes (barbarians and pirates) would tend to need Instinct and the two most civilized classes (nobles and soldiers) would tend to need Reason, while the rest of the classes could go either way. This fits well with the Conan feel (I think) and would make all of the three mental abilities at least marginally useful in a combat heavy adventure.
Now I'd appreciate some feedback from people who've actually played the game and probably know it just a little better than I do
-In combat, certain abilities are VASTLY more useful than others definately more so than in regular D&D, in which this is already a problem (poor poor charisma). This is especially the case with nobles and soldiers who can use strength for attack, defense AND damage which seems a bit much.
-I don't think that the D&D abilities of intelligence and wisdom really capture the Conan feel very well.
Proposed houserule to rectify them (rough draft):
-Rename intelligence "reason" and wisdom "instinct." Have reason correlate with all of the more civilized processes of the mind and instinct with all the more barbaric processes of the mind. This fits well with the central duality in the Conan stories.
-Remap Will saving throws to Charisma (Charisma badly needs a boost and it fits well with Charisma being force of personality) and Initiative to Instinct (sixth sense and whatnot).
-For your dodge bonus take your Dexterity and Instinct modifiers and average them (rounding up) and apply that bonus to your dodge AC. For your parry bonus take you Strength and Reason modifiers and average them (rounding up) and apply that bonus to your parry AC. This is pretty inelegant and breaks with standard d20 practice, but I think it would work OK in practice.
-I'm tempted to completely eliminate strength's role in defense altogether, but that would weaken Nobles and Soldiers when compared to Barbarians and Pirates and I don't think that would be a good thing.
The upshot of this is that the two most barbaric classes (barbarians and pirates) would tend to need Instinct and the two most civilized classes (nobles and soldiers) would tend to need Reason, while the rest of the classes could go either way. This fits well with the Conan feel (I think) and would make all of the three mental abilities at least marginally useful in a combat heavy adventure.
Now I'd appreciate some feedback from people who've actually played the game and probably know it just a little better than I do