Reload special order

Sassanid

Mongoose
Guys

looking at my upcoming Gorn fleet, I was wondering about the Reload weapons special order.

Does it reload only one plasma torpedo of choice or all plasmsa torpedoes that have been fired and need reloading?

If it is the former, it looks a little grim for plasma armed races.

Thanks!
 
The more I think about it, I have developed a case of heartburn regarding the Reload Weapons action. Going back to the parent games SFB & FedCmdr, most heavy weapon require two points of power per turn to rearm. It's just that Disruptors take only one turn to arm, whereas Photons and such take two turns. I'm not understanding why Reload causes Power Drain. A Federation ships is not spending any more power in any given turn compared to a Klingon ship. Yes, the Photon four points total but only two per turn. The Klingons appear to have a HUGE advantage in that they never get hit with Power Drain to arm their weapons, and they're also not using up a Special Action allowing them to do something else.

When I get a chance to play a game or two, perhaps I might feel different, but for now I have some doubts.
 
Think that +1 critical effect (it's more powerful than it seems) maybe a point in flavour of the reload SA (and this from a Gorn player - love to have power drain off of a reload). Also, especially for Gorn, the power drain doesn't have too have much effect - just choose 'Phasers only' and jobs a good'un (you only have phasers and Torps, the your reloading the torps :P ). Federation only lose a drone rack, and that turn you switch it to 'ADD' mode, as this isn't a weapon.
 
In the case of the Federation, one (unintended?) result of Power Drain while Reloading is that if you choose to move more than 6" and fire your phasers, your drones can't be fired...so your ADDs can't be, either.

Meeow.

However, I can't argue for drones to be exempted from Power Drain, 'cos that would be special (Kzinti) pleading, wouldn't it?
 
Interesting you view it that way. ADD is a trait, though as it is used as a defensive 'weapon' (see note on tractors and cloaking :?: ), i suppose you could say it's actually usable as it's based on the Drone rack on Fed ships. Do ADD count as weapons ?

Answer please, as this will effect my Gorns carriying D racks.
 
Mathew posted on here a while ago that Power Drain does indeed prevent the Federation from using their Drones as AntiDrone traits if they fire another weapon system. I am sure it will effect Plasma Racks the same way. At lest you can still fire Plasma Ds once you run out of AntiDrones.
 
Which either means its only flying 6" and likely making the same turn or restricted to just firing all its phasers.
 
To be fair, on the turn they are not firing the Photons, many fed ships are Phaser monsters with little else in the way of weaponry. So taking the Phaser only on Fed ships is a limited penalty - obviously a problem on the turn you fire photons if you overload but then I remember energy allocation in Fed CAs for overloads and boy can you be slowed down.....it is not that far off previous SFU iterations here.
 
Only firing phasers isn't that much of downside to reloading Fed ships. Most only have on AD of Drone on top of that. Unless you really, really need the anti-drone, it isn't a big deal.
 
To be fair, the same can be said of Gorn (and Romulan) ships. Only being able to fire Phasers when there all you have as the Plasma's reload isn't really an issue, is it :D . And once loaded, the fun can being :evil:
 
Iron Domokun said:
And a Fed ship which goes Reload-Overload is stuck for two turns with Power Drain. Ouch.

Well technically the overload turn is not power drain - you are just forced to move 6"... but I agree that for Feds (and Gorn and Romulan) going phasers only on the turn you reload is not that big a deal (well, unless you are in the BCG or DNG).

Speaking of which, seems to me that the BC and DN with the plasma F's might be a good choice since you are already doing the special actions required to use them!

-Tim
 
Myrm said:
To be fair, on the turn they are not firing the Photons, many fed ships are Phaser monsters with little else in the way of weaponry. So taking the Phaser only on Fed ships is a limited penalty - obviously a problem on the turn you fire photons if you overload but then I remember energy allocation in Fed CAs for overloads and boy can you be slowed down.....it is not that far off previous SFU iterations here.

I have not seen it officially stated anywhere yet, but I have heard it said that you don't get to fire *all* your phasers when under power drain, just a single line off of your weapons list, each line being a seperate weapon system... which makes powerdrain pretty sucky even on a phaser heavy ship.
 
In the games i have played as soon as I reload, my opponent who plays Klingons will pound me with drones only so many phasers. Not useing anti drone your pretty much combat ineffective that turn.
 
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