Regarding DD+## Damage

It says turret, not turret x2. The x2 is after the installed weapons.
The design sheet for the Archangel is one turret, and that is why the spreadsheet reported the damage as a linked system... because it IS a linked system in a single turret. The spreadsheet would put Turret x2 and damage as 3DD if it were REALLY 2 turrets. (try it in the spreadsheet and you will see that. Edit: Actually, see below. I did it for you.)
My earlier statement on the pilot and gunner being able to pick a gun was incorrect, because I too was looking at the image... but the art is not reflective of the single turret as it was designated in the vehicle design spreadsheet for that vehicle.
Is there a spreadsheet somewhere with the Archangel already built out?

I see what you showed in the attached image as "Turret x2 (Pulse Laser Gun (heavy) [F6], dorsal, improved fire control)" and still interpret is as being two turrets with each with one Pulse Laser Gun.

If I do this:
1774481919993.png

This is the result:
1774481960095.png

The first entry is what the book shows for the Archangel (makes more sense now) and the second entry is what you showed as an example which I interpreted correctly as two turrets.
 
Is there a spreadsheet somewhere with the Archangel already built out?

I see what you showed in the attached image as "Turret x2 (Pulse Laser Gun (heavy) [F6], dorsal, improved fire control)" and still interpret is as being two turrets with each with one Pulse Laser Gun.

If I do this:
View attachment 7761

This is the result:
View attachment 7762

The first entry is what the book shows for the Archangel (makes more sense now) and the second entry is what you showed as an example which I interpreted correctly as two turrets.

Right. I was showing you what two turrets looks like.
Glad that helped.
 
Let me step into a cow patty (meadow muffin?) of probably my own making. The idea for 3DD+30 is to match what a double turret with 3D weapons would do in a spacecraft situation. So if we reverse the x10 multiplier of a spacecraft double turret with weapons doing 3D spacecraft damage (3D +3), we should get the 3D multiplied by 10 and the +3 would become +30.

As for linked weapons, maybe that could have been articulated better. The theory at least, is you have, say 6 machineguns mounted forward, then if they are part of one forward mount with six weapons (Fixed Mount: Forward, Machinegun x6), they would be considered linked and fired as one.

If they were treated as six separate mounts, (Fixed Mount x 6: Forward, Machinegun) they could be rolled for individually, but even though vehicle crew requirements are vague, good luck getting the pilot to fire at six different targets by using six different triggers (though this could just be my 20th entry brain thinking: If they were all firing smart bullets of sufficient TL, they could probably respond to the pilot's command or their own little brains with hunter/killer tactics skill to agree upon which one would fire at which target - then we're getting into microrobots (different book... maybe I should so some future JTAS article on smart bullet tactics for bullets with brains (and fins or rockets, and comms - should be able to pull that off at TL11+))
 
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