Prime_Evil
Emperor Mongoose
One thing missing from the Legend core rulebook is a list of inspirational reading to help GMs and players to absorb some of the influences on the design of the game so that they get a sense of the intentions of the authors. This was a feature of many early RPGs, from the famous Appendix N of 1st edition AD&D to the bibliography at the back of the classic Runequest rulebook from 1978.
There is a Recommended Reading and Viewing List on p456 of the RQ 6 rulebook and it is an interesting exercise to compare it with the one from earlier iterations of Runequest. I agree with many of the works on the list that Loz and Pete put together for RQ 6, but there are a few additional works that I would add (Karl Edward Wagner's Kane stories, Poul Anderson's The Broken Sword, etc) and a few choices that make me scratch my head (Barbara Hambly? Andrew Offutt?).
Obviously reading tastes are intensely personal, but I thought it might be interesting to open up a general discussion about the novels and stories that influence how you play Legend. My own tastes run towards Swords and Sorcery and Dark Fantasy, with a touch of pulp-era Sword and Planet. With a few exception such as Tolkien and Ursula Le Guin, high fantasy written in the epic mode tends to leave me cold.
I'm interested to see if we can help other gamers learn about the existence of obscure works that they didn't previously know about - for example, Clark Ashton Smith and H.P. Lovecraft are huge influences on me, but I only recently stumbled across Brian McNaughton's excellent Throne of Bones on the recommendation of a fellow gamer.
I'm also eager to learn about recent fantasy novels that people would add to the list of influences - I'd probably accept Scott Lynch's Gentlemen Bastards sequence into the canon, as well as Joe Abercrombie's First Law trilogy and a few others such as Saladin Ahmed's Throne of the Crescent Moon, Jeff Salyard's Scourge of the Betrayer and Howard Andrew Jones' Desert of Souls.
And that's not even getting me started on the way that authors of historical fiction such as Rosemary Sutcliff, Henry Treece, Mary Renault, Bernard Cornwell, etc have influenced my gaming tastes over the years....
How about everyone else?
There is a Recommended Reading and Viewing List on p456 of the RQ 6 rulebook and it is an interesting exercise to compare it with the one from earlier iterations of Runequest. I agree with many of the works on the list that Loz and Pete put together for RQ 6, but there are a few additional works that I would add (Karl Edward Wagner's Kane stories, Poul Anderson's The Broken Sword, etc) and a few choices that make me scratch my head (Barbara Hambly? Andrew Offutt?).
Obviously reading tastes are intensely personal, but I thought it might be interesting to open up a general discussion about the novels and stories that influence how you play Legend. My own tastes run towards Swords and Sorcery and Dark Fantasy, with a touch of pulp-era Sword and Planet. With a few exception such as Tolkien and Ursula Le Guin, high fantasy written in the epic mode tends to leave me cold.
I'm interested to see if we can help other gamers learn about the existence of obscure works that they didn't previously know about - for example, Clark Ashton Smith and H.P. Lovecraft are huge influences on me, but I only recently stumbled across Brian McNaughton's excellent Throne of Bones on the recommendation of a fellow gamer.
I'm also eager to learn about recent fantasy novels that people would add to the list of influences - I'd probably accept Scott Lynch's Gentlemen Bastards sequence into the canon, as well as Joe Abercrombie's First Law trilogy and a few others such as Saladin Ahmed's Throne of the Crescent Moon, Jeff Salyard's Scourge of the Betrayer and Howard Andrew Jones' Desert of Souls.
And that's not even getting me started on the way that authors of historical fiction such as Rosemary Sutcliff, Henry Treece, Mary Renault, Bernard Cornwell, etc have influenced my gaming tastes over the years....
How about everyone else?