I am just really questioning whether or not ready weapons are worth the effort / points in basic SST:Evo.
Yes I know they are specific high damage weapons, but the fact that they tend to be in squads who's normal weapons can't hurt the big stuff, so you loose 2 actions of firing to fire for example put 1 longbow in a LAMI platoon for 35 points:
A) 1 hole punch at a tanker.... Yes that hole punch can hurt a tanker, but it can also bounce and you have lost how many morita shots that could have wipped out how many warriors?
B) 1 fire cracker into some warriors... You have cut down the amount of morita fire by more than half, if you subtract the cost the of the longbow and you gain an extra 3 (or 4) troopers. Yes the FC does splatter damage but enough to make up for the lost fire power? Even if you where to allocate the FC work out its kills before you put the rest of the Morita shots in I doubt it would make up the shortfall.
Given the basic V & D conditions you are always better off taking standard LAMI troopers and just trying to shatter the opponent ignoring the big stuff. Unless you are facing a pure big stuff army such as just Tankers or the Forth; in which case you want to ditch LAMI and just take Grizzlies (if an opponent did that without telling me before I created my army list I would be rather unhappy).
My suggestion is is to drop the ready requirement, just make these weapons only able too fire once per turn. Or keep the ready action but allow the ready weapon to create a seperate FZ.
Or my favoured option would be to allow once per turn weapons to be fired without a ready action AND select a seperate FZ if they wish (surely by this age heavy weapon troops are well enough trained to be able to take a selected shot rather than just firing into the FZ with everyone else). This could be tweaked to if the weapon has a damage value over X.
I would suggest that a Pee Wee still requires a ready action before being fired as it is a special case.
Yes I know this *MAYBE* being addressed in the Advanced rules but they are months away, and might not address this issue anyway.....
Yes I know they are specific high damage weapons, but the fact that they tend to be in squads who's normal weapons can't hurt the big stuff, so you loose 2 actions of firing to fire for example put 1 longbow in a LAMI platoon for 35 points:
A) 1 hole punch at a tanker.... Yes that hole punch can hurt a tanker, but it can also bounce and you have lost how many morita shots that could have wipped out how many warriors?
B) 1 fire cracker into some warriors... You have cut down the amount of morita fire by more than half, if you subtract the cost the of the longbow and you gain an extra 3 (or 4) troopers. Yes the FC does splatter damage but enough to make up for the lost fire power? Even if you where to allocate the FC work out its kills before you put the rest of the Morita shots in I doubt it would make up the shortfall.
Given the basic V & D conditions you are always better off taking standard LAMI troopers and just trying to shatter the opponent ignoring the big stuff. Unless you are facing a pure big stuff army such as just Tankers or the Forth; in which case you want to ditch LAMI and just take Grizzlies (if an opponent did that without telling me before I created my army list I would be rather unhappy).
My suggestion is is to drop the ready requirement, just make these weapons only able too fire once per turn. Or keep the ready action but allow the ready weapon to create a seperate FZ.
Or my favoured option would be to allow once per turn weapons to be fired without a ready action AND select a seperate FZ if they wish (surely by this age heavy weapon troops are well enough trained to be able to take a selected shot rather than just firing into the FZ with everyone else). This could be tweaked to if the weapon has a damage value over X.
I would suggest that a Pee Wee still requires a ready action before being fired as it is a special case.
Yes I know this *MAYBE* being addressed in the Advanced rules but they are months away, and might not address this issue anyway.....