I think the Heroic Abilities of the cults are a little over the top, yes these things have to be paid for but it starts to lean the cult in the direction of superpower-wish-granting entities which doesn't quite fit the setting. The abilities are significantly more powerful than the ones in Legend.
Combat styles - I know you are making the cults a bit more martial in character but I think that the weapon groupings are a bit overkill. Having five weapons in a single style in every cult seems a bit much, only an *extremely* belligerent, warlike and disciplined cult would be able to provide that, possibly at the expense of some or all of their sorcerous knowledge. I like some of the themed connections you make in these styles I just think it should be toned down, it reads almost like these cults are becoming Super Villain groups(!)
So from Zanthiss:
Combat Style: Serpent’s Kiss Style (Dagger, 1-H Sword, Dirk, Javelin, Spear, Fanged Shield, Archer’s Blade, Bow)
(lord have mercy...)
I would use something like:
Combat Style: Serpent’s Kiss (Trident, Fanged Shield)
If a Zanthiss worshipper has a missile weapon it's a separate skill, which has to be paid for out of their skill point budget.
Thanks for the updates.
Combat styles - I know you are making the cults a bit more martial in character but I think that the weapon groupings are a bit overkill. Having five weapons in a single style in every cult seems a bit much, only an *extremely* belligerent, warlike and disciplined cult would be able to provide that, possibly at the expense of some or all of their sorcerous knowledge. I like some of the themed connections you make in these styles I just think it should be toned down, it reads almost like these cults are becoming Super Villain groups(!)
So from Zanthiss:
Combat Style: Serpent’s Kiss Style (Dagger, 1-H Sword, Dirk, Javelin, Spear, Fanged Shield, Archer’s Blade, Bow)
(lord have mercy...)
I would use something like:
Combat Style: Serpent’s Kiss (Trident, Fanged Shield)
If a Zanthiss worshipper has a missile weapon it's a separate skill, which has to be paid for out of their skill point budget.
Thanks for the updates.