Thanks Damon. I actually came onboard Legend when I was trasferred from Lone Wolf book writing. I'd written Sommerlund and the Magnamund Bestiary with Joe Dever. I'd also done articles for S&P on Magnamund. I've also written 2 bonus adventures for the re-released books (8+17 respectively).
I would like to be more involved in Legend. I've had a hand so far in Samurai and Gladiators of Legend.
As for the Common Skills we're a-OK with listing all of them in terms of word count since they don't actually pull too much into the document and first time GMs will find having all those skills really useful. I don't put points into all of them and I'm kind of playing thematically with the points using Prime_Evil's quick system for distribution and a spreadsheet for 250 bonus points etc. As a GM I really like it when I can turn to an NPC written up and act on something my players pull out of their hats. Like the one time a player asked a town guard to evaluate a particular item, hey guy what do you think this is worth?
I was able to give him a 32% base chance at Evaluate so he was able to say: this is 22SP pretty much. It wasn't really scenario shattering but it made for some great RP.
Once again, thank you very much for the support, it means a lot since this is such a tricky project.
Necromancer's Knife is done as far as the NPCs and some of the fixes. I plan to tackle the next adventure after I've taken a look at cults/gods/demons on Monday.
I would like to be more involved in Legend. I've had a hand so far in Samurai and Gladiators of Legend.
As for the Common Skills we're a-OK with listing all of them in terms of word count since they don't actually pull too much into the document and first time GMs will find having all those skills really useful. I don't put points into all of them and I'm kind of playing thematically with the points using Prime_Evil's quick system for distribution and a spreadsheet for 250 bonus points etc. As a GM I really like it when I can turn to an NPC written up and act on something my players pull out of their hats. Like the one time a player asked a town guard to evaluate a particular item, hey guy what do you think this is worth?
I was able to give him a 32% base chance at Evaluate so he was able to say: this is 22SP pretty much. It wasn't really scenario shattering but it made for some great RP.
Once again, thank you very much for the support, it means a lot since this is such a tricky project.
Necromancer's Knife is done as far as the NPCs and some of the fixes. I plan to tackle the next adventure after I've taken a look at cults/gods/demons on Monday.