Pokot, the Pygmy
Male
	Value			1D20	Hit Location	AP/HP
STR	8			1-3	Right Leg	–/4
CON	10			4-6	Left Leg	–/4
SIZ	7			7-9	Abdomen	-/5
INT	13			10-12	Chest	-/6
POW	15			13-15	Right Arm	-/3
DEX	14			16-18	Left Arm	-/3
CHA	12			19-20	Head	–/4
						
						
Combat Actions 3			Armour: Loincloth. No Armour Penalty.
Damage Modifier -1D4			
Magic Points 15			Traits: None
Movement 8m			
Strike Rank +14			Common Skills: Athletics 42%, Brawn 15%, Culture (Own) 86%, Dance 36%, Drive 34%, Evade 78%, Evaluate 35%, First Aid 27%, Influence 24%, Insight 63%, Lore (Regional) 91%, Perception 68%, Persistence 70%, Resilience 40%, Ride 29%, Sing 27%, Sleight 26%, Stealth 67%, Swim 18%, Unarmed 22%
Advanced Skills: Acrobatics 32%, Gambling 38%, Language (Native) 95, Language (Other) 88%, Lore (Silver Lotus Islands) 76%, Manipulation 68%, Meditation 80%, Sorcery (Silver Lotus Grimoire) 71%, Survival 55%, Track 75%
Grimoire (Silver Lotus): Intuition, Mystic Vision, Regenerate, Restoration, Spirit Resistance, Treat Wounds, Telepathy
Weapons
Type 		Range	Size	Reach	Damage					AP/HP
Shortsword	-	M	S	1D6 Bleed, Impale			   6/8
Combat Styles
Harassing Poisoner (Shortsword, Dagger, Kukri): 65%
Possessions: Loincloth, short sword, 3 doses of sassone leaf residue. 
Description: Pokot is a pygmy from the Silver Lotus Isles, one of the few of his race to have left his homeland. He has the body of a child and the face of an old man. He is quite knowledgeable and is a good tracker. 
Tactics: Pokot’s main function is outside of battle, as a tracker, healer, diviner and interpreter. He is an opportunist with an instinct for survival, so if his allies are about to be defeated, he will either flee, or offer his services to new masters.
Sassone Leaf Residue
Application: Injection/Smeared.
Onset Time: Nausea after 1D2 minutes, CON loss after 4D6 minutes.
Duration: 2 hours.
Resistance Time: The victim must make a Resistance roll at the Onset Time of each stage of the poison. Failure indicates that Condition has taken effect.
Potency: 40
Resistance: Resilience.
Conditions: Nausea, The venom initially causes the victim to start feeling nauseous if the first Resistance roll is failed. If a second Resistance roll is failed then the victim loses 1D4 CON.
Antidote/Cure: Anti-venom. Some cultures have perfected anti-venom remedies which have a Potency of 1D20+15. The anti-venom must be introduced with a successful First Aid or Healing roll and add their Potency as a bonus to the victim’s Resilience roll to fight the venom throughout its duration.